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Mining

16 bytes added, 23:40, 6 January 2013
In order to fully optimize your skillgain, you need the lowest possible quality pick which will allow you to frequently create ore or rock (in a mine) between 1.01 and 39.99 quality. Each mine-able substance has a different base difficulty. The lowest being rock, then iron, etc. A combination of your skill and your pick's quality will be compared against the dificulty of what you are mining in order to determine the "curve" of skillgain.
In other words, it is possible to adjust your skillgain by varying the quality of your pick. A higher quality pick on iron might end up generating just as much skillgain as a lower quality pick on rock because you are hitting for skill skillgain more often, even if you are getting a bit less skill PER HIT per each skill tick (because the higher quality pick is faster). If you mine on iron at 64 skill with an 80 QL pick, you will very rarely ever get a skillgain tick. With a 28.5 QL skiller pick, you get more frequent skillgains. On lead, at 64 mining with a 28.5 QL pick, you will be constantly failing with "1" results that give no skillgain. With a higher quality pick you will get more skillups.
Another consideration: A quality 30ish pick is going to maintain it's status and it's enchantment FAR better than a QL 10 pick will, and a QL 1 pick will poof if you aren't very careful watching your pick's damage level.
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