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User:NintendoJoe

2,170 bytes removed, 22:34, 28 April 2015
"If it ain't broke, don't fix it." -- All PvPers since forever
 
=Fundamental Rules of Wurm Online PvP Balance=
 
#PvP balance should not affect Freedom and vice versa; a code split is a necessity
#KISS - Keep It Simple Stupid
##more complexities make balance harder
##karma is broken, exploitable, and should be removed
##meditation is broken, unbalanced, and needs to be fixed or removed
#realize the core problem and fix that; don't fix something smaller on the side or something that isn't broken
#the bare minimum for any cast timer in direct conflict is seven seconds - five for the interrupting action and two to compensate for reaction time and the game's God-awful latency
#AoEs should never penetrate houses; non-house walls should have conditional penetration, not definite
#teleporting in general is a bad idea - the less the better (ideally none)
#no weapon should be a go-to, just as no weapon should be useless in combat
#gear and abilities must maintain differences to fit the situation while being useful in certain situations and not-so-useful in others; every weapon and ability needs a role
#the heal per wound system is terrible and broken - replace it with heal in percent (reference: life transfer, light of Fo)
#in general, thirty second cast timers do not work for offensive spells - they either cannot be cast when needed due to interrupts or can be cast when they are completely unnecessary
#there is no excuse to make any feature overpowered or underpowered - everything needs an upside and downside that are in proportion with each other
#attacks that ignore armor should follow the following conditions:
##they should be exclusively melee attacks
##they should only partially ignore armor, not fully
##they should have a very strong balance and/or counter
#remember that Wurm Online is a "classless" system
##priests and non-priests should be balanced so that neither is a clear winner in a fight
##players should be able to adapt mid-fight (for example, switching weapons quickly and easily)
##players should be able to specialize to a degree without making themselves into a class (ranger, melee, priest/mage)
##some PvP aspects are necessary for all and should not be needlessly nerfed (reference .3)
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