Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999).
===Skill gain===* Improving actions will usually give more skill than creating actions. * You may gain skill even failing an action; though it can vary per skill.* Action time affects skill gain for most actions; the longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length.* If you gain skill with stamina at or near 0%, there is a massive penalty to the amount of skill gained for that action.* Nutrition also affects skill gain. When nutrition is higher than 50%, you get a bonus of 1% increased skill gain per 10% nutrition. For example, 65% nutrition would result in 1.5% extra skill gain, and 99% nutrition would result in 4.9% extra skill gain.* Loss of some amount of random skills at death is unavoidable (aside from skills that have reached a level of 99+). Fighting and skill characteristics will suffer losses in the event of any death, regardless of skill levels previously attained. The only way to prevent skill loss on death is to reach level 9 on the [[Path of knowledge]], which preserves all but fighting skill.
Improving actions ==Skill tree==Many skills are sub skills of a parent skill. Gaining skill in a sub skill will usually often give more skill than creating actionsfor the parent skill as well.
You may gain skill even failing an action; though, it can vary per skill.* Alchemy** Natural substancesAction time affects skill gain for most actions: The longer the action, the more skill you gain for that action. For example, a 20-second mining action will generally give the same amount of skill and characteristics as two 10-second mining actions. Lower stamina will increase the timer length.* Archaeology** RestorationIf you gain skill with stamina at or near 0%, there is a massive penalty to the amount of skill gained for that action.* Archery** Short bowNutrition also affects skill gain. When nutrition is higher than 50%, you get a bonus of 1% increased skill gain per 10% nutrition. For example, 65% nutrition would result in 1.5% extra skill gain, and 99% nutrition would result in 4.9% extra skill gain.** Medium bow** Long bowLoss of some amount of random skills at death is unavoidable (aside from skills that have reached a level of 99+). * Axes** Small axe** Hatchet** Large axe** Huge axe* Carpentry** Bowyery** Fletching** Fine carpentry** Toy making** Ship building* Climbing* Clubs** Huge club* Coalmaking* Cooking** Hot food cooking** Baking** Dairy food making** Butchering** Beverages* Digging* Fighting and skill characteristics will suffer losses in the event of any death, regardless of skill levels previously attained. The only way to prevent skill loss on death is to reach level 9 on the [[Path of knowledge]], which preserves all but ** Weaponless fighting skill.** Aggressive fighting** Normal fighting** Defensive fighting** Taunting** Shield bashing* Firemaking * Hammers** Warhammer* Healing** First aid* Knives** Carving knife** Butchering knife* Masonry** Stone cutting* Mauls** Small maul** Medium maul** Large maul* Milling * Mining * Miscellaneous items** Shovel** Rake** Hammer** Saw** Sickle** Scythe** Repairing** Pickaxe**Stone chisel* Nature** Fishing** Farming** Forestry** Milking** Foraging** Botanizing** Gardening** Animal taming** Animal husbandry** Meditating* Paving * Polearms** Halberd** Long spear** Staff* Pottery* Prospecting * Religion** Preaching** Prayer** Channeling** Exorcism* Ropemaking* Shields** Small wooden shield** Medium wooden shield** Large wooden shield** Medium shield** Small metal shield** Large metal shield* Smithing** Weapon smithing** Blades smithing** Weapon heads smithing** Armour smithing** Chain armour smithing** Plate armour smithing** Shield smithing** Blacksmithing** Locksmithing** Metallurgy** Jewelry smithing* Swords** Short sword** Long sword** Two handed sword* Tailoring** Cloth tailoring** Leatherworking* Thievery** Stealing** Lockpicking** Traps* Toys** Yoyo** Puppeteering* Tracking * War machines** Catapults* Woodcutting