* Only 10 ql of damage can be fixed at a time. Heavy damage to a building will require multiple planks/bricks/stones.
* To improve the ql of a house wall, the improving item must be higher ql than the wall itself. For example, use a 20 ql plank to improve a 10 ql wall.
== Permissions & Safety ==
A house preserves your possessions by reducing [[decay]] on all servers, and protects them from [[Stealing|theft]] on PVE servers. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[permissions]] to, unless the door is [[lockpicking|lockpick]]ed ([[Lockpicking]] only applies to PvP servers). Freedom servers do not allow [[lockpicking]] of houses.
'''On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there cannot be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors. Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.'''
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.
If the owner of a house has not logged in for 3 months, the house is marked as abandoned, and takes much higher decay damage.
=== Permissions Management ===
When the house is fully planned, you will see it under the [[Permissions#Buildings|Building Management]] window. The house can be managed by right-clicking on the house and selecting ''Permissions > Manage Building''. In the management window you can modify various settings for the house. These settings will not take effect until all of the first floor walls are complete. The '''May Enter''' permission will not work until the doors are locked.
You can change the name of the house or transfer ownership from the Building Permission window.
==Notes==
* When you destroy a structure, all items on upper levels will fall to the ground.
* 1kg of [[dye]] is needed to color one house wall.
== Permissions & Safety ==
A house preserves your possessions by reducing [[decay]] on all servers, and protects them from [[Stealing|theft]] on PVE servers. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[permissions]] to, unless the door is [[lockpicking|lockpick]]ed ([[Lockpicking]] only applies to PvP servers). Freedom servers do not allow [[lockpicking]] of houses.
'''On the Freedom server, a locked house is the single best protection against theft. Whether on deed or off, houses there cannot be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors. Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.'''
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.
If the owner of a house has not logged in for 3 months, the house is marked as abandoned, and takes much higher decay damage.
=== Permissions Management ===
When the house is fully planned, you will see it under the [[Permissions#Buildings|Building Management]] window. The house can be managed by right-clicking on the house and selecting ''Permissions > Manage Building''. In the management window you can modify various settings for the house. These settings will not take effect until all of the first floor walls are complete. The '''May Enter''' permission will not work until the doors are locked.
You can change the name of the house or transfer ownership from the Building Permission window.
== Warning Messages while Building or Planning ==