http://img252.imageshack.us/img252/3695/hashedwall3ew.th.jpg
[http://img252.imageshack.us/my.php?image=hashedwall3ew.jpg Click]<br>
This design denies your enemies the chance to pick the weakest section in each layer without breaking all the dividing walls. Be careful not to lock anyone inbetween the walls(unless you want to , see catapult use below)
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''Catapult Use'':You could put catapults in squares between walls and either have a gate or put a firing account in there when you build it sealing it in. You can then trade ammo and supplies over the wall to the person firing.
==== Notes ====
*Without a deed always go for a 1 by 1 gatehouses it saves so much pain or if you have 3 layers of walls have the first two covered by a gatehouse and the third inside one a pallisade gate so you have time to unlock it to let people in and lock it again before the enemy gets in.
*If you use dividing walls keep them at a uniform quality as you're not going to be able to improve them later.
*Always have two or more gates unless you have good fighting skills incase someone camps outside or a monster spawns.
*[[Extra_Deed_Plans]]
(save point)