The '''farming''' [[skill]] covers tending [[field]]s, sowing and [[harvest]]ing the crops. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and amount of the harvest increases when you have a high farming skill. Quality of the [[seed]] also effects the growth time of the fields.
The seeds needed to start farming can be found while [[botanizing]] or from harvesting the crops. Harvested [[cotton]], [[wemp]] and [[pumpkin]] must be picked/crushed to recover seeds for replanting.
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero return. Players with a farming skill of 15 or more can determine when a field is ready to harvest by activating a farming tool. The growth status of nearby tiles can be seen in the tool-tip when hovering over the tile. When a field reaches optimal height <del>it will be the same height as a [[small barrel]], no taller, no shorter. The colour of the field is also possible marker, as </del>it changes to a yellowish-green or golden when ripe.
The [[maximum slope]] on which you can sow seeds is 8; attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". The slope '''does''' appear to effect growth speed, but crop quality is unknown.
Sowing on a sloped tile takes into account it's its compound slope, however. That is, it's slope both North-South (NS) and East-West (EW). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW, 4-steep NS etc.
== Examine details ==