== Gavin's notes and tips ==
'''''(Note: Information is out of date. See Discussion Page)'''''<br>
'''Facts about JSing'''<br>
- Every item is worth the same; the only thing that matters is if it is made of Gold or Silver, and mostly the quality of said item (with some exceptions)<br>
- Every item gives the same skill gain, no matter what it is; the only thing that affects skill gain is how high you imp said item<br>
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'''Skilling Up'''<br>
First start with Iron Bowls as they use iron, and are rather easy to imp. These can be used in altars.<br>
When you get a decent percentage chance to make, start doing "Armrings". They use .30 to create, and .03 per imp action. These are worth a bit to traders also.<br>
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Once you get high percentage chance to create, imp Rings. These use .10 to create (you get .05 ring, .05 scrap). 100 of these fit in a BoK, so they are perfect for sacrificing and carrying around, and also only use very little lump to imp.<br>
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'''Here is a little graph I drew up about Favor gain, Worth, and Get Price and what you can get at optimum from traders'''
'''Note: I no longer get 10 favour from 30ql gold rings, only about 4-5 favour'''== Favor&Price (2011 Feb 22) ==
http://img140.imageshack.us/img140/7286/jsgraphiz9.gif
The get price of Jewelry items, expressed in copper coins, is: