* You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level.
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.
'''Read More''': [[Wind of Ages]] | [[quality|Quality]] | [[pickaxe|Pickaxe]]
=== Opening a mine ===
* You may not open a mine entrance directly adjacent to another.
'''Read More''': [[Slope]] | [[Digging]] | [[Water#Water level|Water Table]]
=== Tunnel excavation ===
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as If you were to create an entrance from the outside.
** If the outside tile if covered by dirt while trying to mine out the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
'''Read More''': [[Gem|Gems]] | [[Salt]]
=== Ore mining ===
* Each action will produce one ore or shard of the vein's type on the floor in a pile where you are standing.
'''Read More''': [[Prospecting]] | [[Ore]]
=== Floor and ceiling mining ===
* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.
* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way.
:<span style="color:#ff0000">'''CAUTION''': Be carful Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.</span>
'''Read More''': [[Mining warnings|Mining Warnings]] | [[Concrete]] | [[Digging]]
=== Leveling ===
: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level'''.
* In order to raise any corners [[concrete]] must be held in the inventory.
'''Read More''': [[Concrete]]
=== Surface mining ===
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.
:<span style="color:#ff0000">'''CAUTION''': These Proceed with caution as these are very hard, often impossible, to modify once created.</span> '''Read More''': [[Climbing]] | [[Damage]]
=== Cave-ins ===
Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. Ore veins are considered similar to reinforced walls for purposes of stability.
* The chance that a tile is replaced with a vein or shard other than rock is extremely low.
'''Read More''': [[Support Beam]]
== Skillgain ==
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'''Read More''': [[Mining guide]] | [[Prospecting]] | [[Ores]]
== Resources ==
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
== [[Titles]] ==