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Category:Skills

2,753 bytes added, 12:25, 21 October 2015
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Moved skills information to the Category.
[[Complete DB|MainPage]] / '''Skills{{PAGENAME}}'''
== Skills Description==Here skills and subskills gets postedSkills indicate how good you are doing certain actions. See The higher your skill, the [[skills]] page for general information about more successful you are in performing that action. Depending on skills, they also affect the time to complete an action.Skill levels cap at 100 (99,999999)
If ===Skill gain===Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you make an articleare, please add <nowiki>[[Category:Skills]]</nowiki> to it. It will automagically show up herethe lower the skill gain. <br> '''''Keep it clean!'''''
Improving actions will usually give more skill than creating actions.  You may gain skill even failing an action; though, it can vary per skill. Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% stamina, however the penalty to the skill tick is massive. Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496*60% stamina -- [23:25:42] Mining increased by 0.00161 to 90.1092*0% stamina -- [Category23:Player22:04] Mining increased by 0.000351 to 90.10405Action time also affects skill gain. The longer the action, the more skill you gain for that action. Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition. ===Family skills===Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. ===Characteristics===Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic. For details on which skills increase which characteristics, see the [[characteristics]] page. === Skill loss ===There is no skill decay in Wurm. Skill gained can only be lost by [[death|dying]]. A PvE death is when you die fighting an NPC, creature, or when you use the /suicide command. You will lose 0.25 points from 5 random skills, 0.25 fighting skill, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead. Having bad reputation with a deed and dying within the boarders of that deed may increase your skill loss. A PvP death is when you die fighting another player. You will lose 0.25 points from the main fighting skill only, along with the same body and body strength losses. You will also lose one level of a random affinity if your fight skill is above 20 and you are killed by an enemy. '''Read more''': [[Death#Death_penalty|Death penalty]] | [[PvP_(Combat)|PvP Combat]] | [[Fighting]] ===Titles===Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the [[titles]]page for more details.
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