* When a trap is set on a [[dirt]] or [[cave floor]] tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.
* Traps once set only last a few days. Preferable to stockpile and set as needed.
* Dmg Damage enhancer enchants, such as [[Rotting Touch]], do work on traps.
* [[Terraforming]] on tiles that are trapped does not effect the trap.
* If a trap is set on a tree tile and the tree advances in age (Young to Mature for example) the trap will be destroyed.
* Traps have been noted within [[Rift]] event areas.
==Characteristics trained==
See: [[Characteristics]]
==[[Titles]]==