* Village guards should respawn correctly and head for the token more often when in caves.
* It is now possible to spawn at the token itself.
* An anti-cheat fix may happen to people who lag much. Hopefully it will not be noticablenoticeable.
* Erroneous outline colours on guards fixed.
* Bugs with huge altars fixed.
==051207==
* Drag and drop bug fixed, as well as some other for mortals non-noticable noticeable ones.
==051206==
==051017==
* Trading bug fixed
* Most animals now need food, so in order to slaughter fat cattle you will have to feed them fairly regurarlyregularly. They will look for food in the vicinity.
==051011==
==050907b==
* The rare occurence occurrence where players became visually misplaced should be fixed.
* Guards now shouldn't die in one hit.
* A few new creatures who serve a higher purpose have been introduced.
* Steeping is now properly called tempering. Don't ask where i got 'steeping' from since it's used for tea.
* You now need to use a pelt instead of rags to polish things (thanks Inacron). Cats and rats have pelts.
* You now succed succeed in making the item on the first try 50% of the time instead of 20%.
* A bug with tempering where water turned into an inventory item fixed. The inventorys have been changed back.
* Objects like axes that need tempering but used to burn up should not burn any longer, so they can be tempered.
==050707==
* When you found a settlement, no other settlement must be within 100 tiles now, unless you are founding a homestead. The settlement may in that case opt to 'accept homesteads' in which case you will be able to found the homestead within the area.
* Skill gain has been tweaked. Consider it a test for now. You now gain skill only when you succed succeed with a skill roll. You will gain skill either if you have very low skill, or you pass the skillroll fairly good. The reason for this change is to remove the incitament incitement to fail with skill rolls by using low ql tools, thus creating lots of garbage.
* Outside items should decay at a much more even pace. This may have effect on server performance
==050518==
* Kingdoms are now in. Kingdoms grow around villages and guard towers. Guards towers spawn guards that will hunt enemies within the kingdom border. On wild servers villages can only be built inside the kingdom (on home servers the whole server is the same kingdom), and not too close to eachothereach other. Towers can be built inside the kingdom or very far from any kingdom, and not too close to a village or other tower.
* Villages have a ticking upkeep now. Unless your village is payed for continuously it will be disbanded. The upkeep pays for spirit guards as well. There are three levels of upkeep that spawn one guardtype each. Guards respawn in regular intervals. Anyone may pay upkeep at the village token (village info) or at the guard management menu.
* You may now change sex to female using the command /gofemale. The change is permanent and irreversible.
==050419B==
* Pvp is now allowed again.
* Non-libilians libilans may not loot corpses from the same kingdom unless they issue the command /release corpse.
* /release corpse makes all your current corpses lootable by the same kingdom.
* When joining a village, your reputation is now cleared.
==050406==
* Improving now works as intentedintended.
* Practice dolls are capped at about 20 for fighting skillgain.
* Good luck and take care!
Behave like this, please: Full PvP is in. This means you may in theory attack anyone. Your deity and local laws may prevent this though. Village diplomats may declare wars on other villages. When both parties have accepted they should then be able to attack eachother each other with no penalties from their respective deity. A village that has been declared war upon has 24 hours to accept. As soon as they accept, the village war is on. You may not decline a village war declaration. Domains of deities give bonuses to their followers and others of the same alignment. This system should work, but a GMs word is law!
==050111 ==