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User:Tritus/QS New

2,160 bytes added, 11:05, 3 October 2008
first revision - comments appreciated esp re any errors
It should cover a few points that are omitted though and, I hope, will get you started in the game quickly and painlessly.
 
== Before You Start ==
* '''Clear View:''' Right click your desktop and select Properties. Find the part of your graphics card control panel that lets you change the Gamma level. For some cards, setting Gamma higher can improve ingame visibility.
 
* Ensure your graphics card drivers are up to date. ATI drivers especially are known occasionally to be unstable with OpenGL games, while nVidia drivers function perfectly normally in most castes.
 
* Ensure you have the latest SDK (software development kit) version of Java - the base version (JRE) will work but the SDK is known to be more stable in various situations with older cards.
 
* Don't overset the graphics options! Wurm is deceptively greedy when it comes to both video memory and GPU processing power - you can achieve 50 FPS or so on a 8800GT card with the base settings
 
* '''ATI''': At the login panel click Options. The generally recommended renderer is LWJGL.
 
* '''Nvidia''': At the login panel click Options. The generally recommended renderer is JOGL.
The ATI/NVidia recommendations may change or be inappropriate on your system. Try the other one if you get very bad lag when the game world is being drawn.
* '''Ease of Play''': I personally prefer to play Wurm in a 800x600 window with my web browser set to open in another window showing this wiki. That makes it very easy to look things up as you go along.Obviously this is a matter of personal preference. 
== First Steps ==
[[Image:Compass.png|right|thumb|170px|Find your way as you step into Wurm anew.]]
 
 
=== First Login ===
On the Jenn-Kellon Home server, you start in the middle of a town called New Town, or NT for short, and will be standing right beside a compass. Look at the orange dial on the compass and get your bearings immediately.
Actually get your bearings though. Do not just look at the compass. Look along each direction and find a house or other landmark that makes it easy for you to remember which way is which. Use the [[Maps | roadmap]] to assist if you venture far from NT.
On the current map, West is up the hill.
 
=== The Guide ===
There is a an NPC , called the Guide , who will give you missions to complete to help introduce you to the game.
Doing these missions is vital to your first character since each mission you complete will reward you with important tools as well as coaching teach you through some very basic info about the game. At the end you will be rewarded with 20 iron coins.
Walk West to the guide and right click on her to talk to her. She is easy to spot in her brown guide's robes.
'''NOTE:''' Do You do not need to return to the Guide after each mission. Type: '''/mission''' and to move on to the next one immediately . This will save you a lot of time.
==== Carpentry - an important skill ====
Get your carpentry to 10 asap. It is very easy to do this quite quickly just by making [[wooden spindle]] after  After the guide asks you to make a [[Campfire]]is a good point to spend some time making [[wooden spindle]]s in order to increase your carpentry skill
=== The Wiki ===
You should make sure to read the relevant pages before you decide to make any of the vast number of things you can choose to construct in the world or Wurm since they may save you a lot of time while playing the game.
You can read the wiki ingame by pressing F1 and typing <em>''"wiki <subject>"</em>''.  EG '''F1 wiki quickstart'''.
EG '''F1 wiki Quickstart'''.
=== The Other Players and Chat ===
You need to move and you may then talk to all players on the server you are on by using /shout. If the Kingdom chat tab is not visible, try typing '''/shout hi'''.
==== Private Message ==== If you receive a pm from another player their character's name will appear in red on a tab in the chat window. Click the tab to reply to them. To send a pm type '''/tell <character name> <your message>'''  === Free Grub Food ===
There is a '''blue building''' right beside NT town center where you can get free food and drink in your first 24 hours of playing time.
Food is essential in Wurm so make sure you know where that building is.
 
=== Stealing is Bad! ===
You start in NT, which has town guards. If you pick up anything in the streets of NT you will be stealing it and the guards will attack you.
'''So please, do not use the menu option ''Steal''.'''
Outside NT, almost anything you see that is not bolted down is more or less fair game, but try to respect other players.
If someone is working nearby and happens to have left their cart unattended its it is not polite to walk off with it.  === Construction Areas === Large areas of bare dirt, possibly with walls or partial walls around them, are generally being worked upon by someone building something so it is polite to leave those areas untouched. 
== Your First 24 Hours ==
 
=== Do the Guide Missions ===
It is important to do these as quickly as possible so that you will have the tools to make the most of the free grub food that you get during your first 24 hours of playtimeplaying time. However, the guide missions could take as much as one or two hours to complete so read each mission carefully and be prepared to work patiently through them one by one.
However, the guide missions could take as much as three or four hours to complete so read each mission carefully and be prepared to work patiently through them one by one.
=== Don't Get Lost ===
 
For at least some of the missions you will have to leave NT and probably travel for ten minutes or more away from the town.
Getting lost can lose you valuable time that you do not want to waste in your first 24 hours.
=== Construction Areas ===
Large areas of bare dirt, possibly with walls or partial walls around them, are generally being worked upon by someone building something so it is polite to leave those areas untouched.== First Priorities ==
== First Priorities ==
=== Basic Survival ===
You will not starve to death if you run out of food but, if your food bar drops to zero, doing anything will become unbearably slow -
Learning to [[Foraging|Forage]], [[Botanizing|Botanise]], [[Fishing|Fish]] and [[Cooking|Cook]] is vital. Ingame, see (note capital letters): * F1 wiki Botanizing* F1 wiki Cooking* F1 wiki Fishing* F1 wiki Foraging 
=== Getting Some Cash (Working) ===
You are unlikely to be able to make cash by selling stuff to a [[Trader]] so the best way to make cash is to '''find work'''.
There is often work to be found helping people to dig dirtor mine rock shards, with an average wage being about 2 Copper coins per cart load (40 dirtor 40 shards). That often includes food while your you work, use of a cart and possibly also a place to store your gear when you log off.
In NT, a QL 15 meal of 1kg which lasts about 4 hours of continuous play costs about 1C (Copper); so digging is quite lucrative.
Working is a great way to get cash, food or tools since you get to raise you own skills while you help whoever is paying you.
The most Some useful methods of paying being paid as a new player are:
*[[Meal]]
Money is relatively worthless for a new player on a basic account - though it can be useful sometimes.
 
=== Temporary Mobile Home ===
A.k.a; . [[Small Cart]]
Making one of these should be almost your first priority after completing the missions for the Guide.
Apart from being a nice mobile storage container, a Small Cart becomes invaluable later for carting stuff around.
 
Apart from being a nice mobile storage container, a Small Cart becomes invaluable later for carting stuff around. Some villages will also pay for newer players to make these or haul items with them.
 
Note: You may have problems getting [[Smalls nails]]. Other players may sometimes donate a few of these if you ask politely. Or you may want to look for the open mine and forge that are up the road to the southwest of NT. (^^^ Mine and forge access need verified)
 
=== A Home ===
Important criteria should be:
# At least 3x4 4x4 tiles of land. The land needs to be fairly flat before you build, so learn about [[flattenFlattening]]ed, [[Terrain:Packed_dirt|packed]] ground.# A reasonable sized wood nearby (more than 10 20 trees).
# Rock.
## With luck, a mine shaft that someone else has dug and left open.
# Clay within 30 mins travel.
# Not too much in the way of dangerous wildlife.
 
Ingame, see:
 
*F1 wiki Digging
*F1 wiki Flattening
==== Plan It ====
You will need to make 80 [[plank]] by sawing logs, [[small anvil]] from [[iron ore]], 4 [[large nails]] and 2 [[door lock]].
'''See:''' the Then use a [[Build Housemallet]] guideto Plan Building your house and then Finalise it.
Then use It is important to try to get a [[mallet]] to plan your house layoutgood run of time at doing this.
It is important to try to get a good run of time at doing this.Ingame, see: * F1 wiki Build House* F1 wiki door lock* F1 wiki iron ore* F1 wiki mallet* F1 wiki Plank* F1 wiki small anvil
*Build one complete wall at a time where you can.
*Do not build part of a wall and log off for a few hoursday.
*Build two doors - one must be at the edge of your 3x4 plot - the other can be on any wall that faces the inside.
*The other two walls can be blank wall or window.
===== Building Notes =====
# It is important to make sure you have room for growth around your home. After ## When you flatten and level Flatten the land for your home, it is a good idea to fence plan for the future by flattening some extra space around it.## An overall area of 8x8 Flattened tiles is a good space for for a new player to use as a general base.## Secure your land by fencing it off using only QL 1 planks and rods so that the fence will rot after a one real month or so, thus allowing you to expand without having to rip the fence down.# Use # Tip: To make your fence decay more quickly, use an old or duplicate tool to hit each fence section once or twice right after you build start it. This will cause the fence to start rotting a bit faster.# Make sure that you leave gaps in your fence where your gatehouse and house walls will be. If you follow this guide, that would be the edges along one tile at the corner of your plot and the edges of two tiles at the diagonally opposite corner of your plot.
# 3x4 tiles is the bare minimum, though you can get away with a 1x1 hut with no grounds if you think you will not stay long in the area. For settlers, a 6x6 plot of land is much better, giving you an initial plot to sow any seeds you find.
# '''Deeds'''. It is not wise to found a home stead deed on less than 5x5 10x10 tiles of land. Your 5x5 ploot 10x10 plot will center where you place the token. A deed right beside NT may be a waste of time if you have just started the game.# Do not build your home right beside NT. A few minutes walk from NT usually works well. Many new players make this mistake and soon find that they have no room around them to expand. 
= Important Guides =
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