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Trap

54 bytes added, 16:22, 5 December 2009
cleanup
{{infobox|For the traps skill, see [[traps]].}}
Traps work A trap works on [[player ]] enemies only. Players from a different [[kingdom ]] or a hostile [[village ]] may fall victim of your trapsto a trap. There are ways to detect traps. The chance of creation depends on the [[quality ]] of the nail used, and is lost upon failed creation. These traps do A trap does work with [[KoS]] set on [[freedom]] server, and the traps do a trap does not have to be inside the village to be triggered. You A trap can try to trigger traps be triggered in an area by using certain items (see [[Skills:Traps]]) on a [[ground tile ]] and selecting the "[[Disarm]] option". The damaging factor seems to be heavily reliant on [[quality.=====Examples=====*A 5ql bow trap produced a 2.15 damage wound. (unarmored foe).*A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)]].
==Traps==
There are 9 types of traps in 4 categories.
; [[Carpentry]]
: [[Stick trap]]
: [[Pole trap]]
: [[Axe trap]]
: [[Bow trap]]
: [[Knife trap]]
: [[Bow Pole trap]]: [[Stick trap]]
; [[Pottery]]
: [[Corrosive trap]]
: [[Rope trap]]
==Examples==
*A 5[[ql]] bow trap produced a 2.15 damage wound. (unarmored foe)
*A 15ql stick trap produced a 5.5 damage wound. (unarmored foe)
[[Category:Babel/T]]
[[Category:Trap]]
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