{{infobox|For the traps skill, see A '''trap''' is a device that can be hidden on various types of [[trapsground tile]]s and causes [[damage]] or other effects to a [[player]] who steps on it. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them.}}
'''Traps''' are devices which can be hidden on various types disarmed by activating a variety of ground tiletools and items, after which they can cause damage or other effects to players who step then right clicking on them. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger themtile and choosing 'disarm'. Traps do work on Note that if successful the Freedom serveritem used will be destroyed, but only against players who are on the village KOS list of the player who placed so itis best to use something expendable like a log.
Traps A trap can be disarmed detected by activating with the [[Sixth Sense|Sixth Sense spell]] cast on a [[player]]. [[Blacklighter]]s have a natural ability to detect a variety of tools and items, then right clicking on trap without such a tile and choosing 'disarm'spell. Note that if successful the item used will be destroyedWhen a nearby trap is sensed in this manner, so it an [[event window]] warning message is best to use something expendable like a loggiven.<!--Which is?-->
You can detect traps The chance to successfully place a trap is determined by having the spell [[Sixth Sensetraps]] cast upon you. [[Blacklighter]]s have a natural ability to detect traps without such a spell. When a nearby trap is sensed in this manner you are given a warning in the event windowskill.
The chance to successfully place a trap is determined by your Traps work on the [[Freedom]] server, but only against players who are on the village [[trapsKOS]] skilllist of the trap placer.