Fear - Usable once every 24 hours, it gives 3 minutes of protection from targeting. When activated all NPC characters will lose their enemy status and no longer target the player. The exception to this is if you are already targeting something which is in range as it will continue to fight because you are striking at it. Anything you target during this period will fight back if in range. It is also thought that there may be a small CR bonus which makes this ability effective against other players.
==== Spell Imunity Immunity ====
Gained at level 11
Spell Imunity Immunity - gives protection against offensive spells (details needed)
Does not protect from AoE effects (Confirmed by Rolf via IRC June 2013)