If only one corner is 2 steps from being flat, you can use the flattening action here too (19 seconds). --[[User:Helge|Helge]] 16:46, 13 June 2006 (CDT)
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Flattening timers worked out:
To see how many digs you have left on one vertex (only if the other 3 vertex's of the tile are at the same level)
subtract 9 from total time, then divide by 5 (No cocky remarks on 9 - 9 = 0, 0/5 = Math error please :P)
but for example the timer reads 29: 29 - 9 = 20, 20/5 = 4, so you ahve 4 digs left
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