Charcoal pile

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Main / Skills / Coal-making / Charcoal pile

Charcoal pile
A Charcoal pile
Examine
A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.
Creation
Total materials
Result
  • Charcoal pile (0.10 kg)
Skill and improvement
Properties

Description

A charcoal pile is a large coal-making structure made from logs and dirt. When lit, it slowly produces charcoal, tar, and ash.

Creation

  • The quality of the kindling affects the chance of creating a charcoal pile.
  • The maximum quality of a charcoal pile is limited by the average quality of the raw materials.
  • The coal-making skill affects how much each added ingredient contributes to the pile's quality.
  • A charcoal pile uses 1 kindling and 1 log to create.
  • Charcoal piles cannot be created or continued inside a house.
  • The last log added determines the wood type of the pile.

Usage

  • After finishing the pile, light it with steel and flint while carrying kindling.
  • Once lit, the pile produces charcoal, tar, and ash based on the initial quality of the pile.
  • Production occurs whenever a decay tick increases the pile's damage.
  • Produced materials can be removed at any time without harming further production.
  • A charcoal pile will burn for one to six real-life days until it reaches 100 damage.
  • When the pile reaches 100 damage, it disappears and all remaining products form an item pile on the ground.
  • Higher quality piles produce higher quality items and burn longer, producing more items.
  • Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.
  • Products are produced with the effective quality of the pile at the time of lighting.

Battlepants' test for the approximation of pile quality and number of produce:

  • 29.75 QL birch pile produced 17 charcoals.
  • 56.58 QL birch pile produced 30 charcoals.
  • 46.01 QL walnut pile produced 25 charcoals.

Notes

  • A single charcoal, ash, and tar is produced at each decay tick.
  • Wood type affects production:
    • Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as non-special wood types.
    • Oakenwood piles produce more materials because they take less decay per tick and therefore have more ticks.
    • Walnut piles give a 10% bonus to the quality of the items they produce.
    • Other wood types have no effect on burn time or charcoal production.
  • Making 20 piles from discovery without sleep bonus will give around 24 coal-making skill.
  • Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile.
  • Removing produced items and placing them back inside may remove this decay-free period.
  • It is possible to create a rare charcoal pile.
  • A rare charcoal pile will burn slightly longer and can randomly produce rare charcoal, rare ash, and rare tar.
  • All charcoal piles fully occupy one tile.
  • Despite wood type, all charcoal piles visually appear the same.