Metal lumps
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Contents
Description
A metal lump is the melted form of a metal resource usually made by melting the ore form but, in the case of metallurgy, resources from the combined form of two materials.
Base metals
- Iron lump (list of products)
- Copper lump (list of products)
- Silver lump (list of products)
- Gold lump (list of products)
- Tin lump (list of products)
- Zinc lump (list of products)
- Lead lump (list of products)
- Empyrean lump (list of products)
Metallurgy metals (Alloys)
- Steel lump (list of products)
- Brass lump (list of products)
- Bronze lump (list of products)
- Electrum lump (list of products)
Moon metals
- Glimmersteel lump (list of products)
- Adamantine lump (list of products)
- Seryll lump (list of products)
Notes
- An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
- Regardless of metal type, lump ql affects how long it takes for a lump to heat to a glowing hot temperature as well as how long it actually holds that temperature. Higher ql lumps will heat up faster.
Table of properties
Armour
Material | Damage Reduction | Movement | Glance |
---|---|---|---|
Adamantine | 5.00% | 5.00% | |
Brass | 1.00% | ||
Bronze | 1.00% | ||
Copper | -1.00% | 1.00% | -2.00% |
Electrum | 0.50% | -1.00% | 2.00% |
Empyrean | 2.00% | ||
Glimmersteel | 5.00% | 10.00% | |
Gold | -1.00% | -5.00% | 2.50% |
Iron | |||
Lead | -2.50% | -2.50% | |
Seryll | 5.00% | 10.00% | |
Silver | -0.75% | -2.00% | 1.00% |
Steel | 2.50% | ||
Tin | -1.75% | 2.00% | |
Zinc | -2.00% | 2.50% |
Weapon
Material | Attack Speed | Damage Dealt | Armour Damage | Parry Rate | Extra Wound | Extra Wound Type |
---|---|---|---|---|---|---|
Adamantine | 10.00% | |||||
Brass | -1.00% | 5.00% | ||||
Bronze | -1.50% | 7.50% | ||||
Copper | -35.00% | 30.00% | Poison | |||
Electrum | -2.50% | 5% (Hunter creatures) | ||||
Glimmersteel | 10.00% | |||||
Empyrean | 7.5% (Hunter creatures) | 5.00% | ||||
Gold | -5.00% | -2.50% | 5.00% | |||
Iron | ||||||
Lead | -50.00% | 75.00% | Poison | |||
Seryll | 5.00% | 5.00% | ||||
Silver | 10.00% (Hunter creatures) | -2.50% | ||||
Steel | 2.50% | |||||
Tin | 4.00% | -7.50% | -5.00% | |||
Zinc | 5.00% | -10.00% |
General
Material | Price Modifier | Damage Taken | Decay Damage | Shatter Resistance | Imp Speed | Creation QL | Repair Speed |
---|---|---|---|---|---|---|---|
Adamantine | 8x | -60% | -60% | 15% | 10% | ||
Brass | 6x | -5% | -5% | 2.50% | 10% | ||
Bronze | 5x | -10% | -15% | 5% | 2.50% | ||
Copper | 5x | 15% | -5% | 5% | -7.50% | ||
Electrum | 9x | -10% | -20% | 15% | |||
Empyrean | 9x | -15% | -15% | 25% | -15% | -5% | |
Glimmersteel | 10x | -40% | -40% | 25% | 5% | ||
Gold | 10x | 20% | -60% | 20% | -5% | ||
Iron | |||||||
Lead | 0.75x | 30% | -20% | 10% | 5% | -10% | |
Seryll | 12x | -50% | -50% | 100% | 5% | ||
Silver | 8x | 2.50% | -30% | 10% | |||
Steel | 2.5x | -20% | -30% | 2.50% | |||
Tin | 20% | -7.50% | 2.50% | 5% | -2.50% | ||
Zinc | 0.90x | 25% | 20% | 7.50% | -5% |
Special
Material | Lockpicking Bonus | Holy Items (Statuettes) | Unicorn Shoes | Anchor Effectiveness | Pendulum AOE | Bash Damage | Created Item QL |
---|---|---|---|---|---|---|---|
Adamantine | 5% | 150% | 15% | 7.50% | 10% | ||
Brass | 90% | 2.50% | 5% | ||||
Bronze | 85% | 5% | 2.50% | ||||
Copper | -5% | 95% | -5% | -10% | |||
Electrum | YES | YES | 100% | 7.50% | 10% | ||
Empyrean | 2.5% | YES | YES | 115% | 17.5% | 7.5% | |
Glimmersteel | 5% | 125% | 20% | 10% | 10% | ||
Gold | -2.50% | YES | YES | 170% | 10% | 10% | |
Iron | 85% | ||||||
Lead | -5% | 100% | -10% | 20% | |||
Seryll | 5% | YES | 125% | 25% | 7.50% | ||
Silver | 2.50% | YES | YES | 97.50% | 5% | 10% | |
Steel | 5% | 85% | 2.50% | 5% | |||
Tin | -2.50% | 80% | -5% | -10% | |||
Zinc | -2.50% | 75% | -5% | -15% |