Dye

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Main / Skills / Alchemy / Natural substances / Dye

Description

Dye, used to color clothing and items with.

Color Recipes

  • Black - Tannin and iron lump (difficulty 40, hardest dye to make)-at 1kg of water per acorns. Produces 1kg of tannin per acorn. 1kg of tannin per 1kg of iron lump. Larger amounts of tannin and iron produce larger amounts of dye.
  • Blue - Woad - at 1kg of water per woad. Produces 1kg of dye per woad.
  • Green - Copper lump (minimum .8 kg) - 1kg of water per 1kg of copper lump. Produces 1kg of dye per copper lump.
  • Red - Cave bug or scorpion cochineal- at 1kg of water per cochineal. Produces 1kg of dye per cochineal.
  • White - Zinc lump- 1kg of water per 1kg of zinc lump. Larger amounts of water and zinc produce larger amounts of dye. (NOTE: White only works on lamps to change the color from a yellow to a bright white even at lower quality dye.)

Method

  1. Put appropriate item in inventory.
  2. Put water in container.
  3. Activate item.
  4. Right-click on water in container and select Create > Dyes > <color> dye.
  • Different colors of dye can be mixed together to make other colors by pouring one container into another. More exact colors can be obtained by mixing cochineals, copper lumps, or woad into an existing dye. Activate the item, right-click, and select Mix. If you, for example, have a red dye, and add some copper lump, it will gradually turn into orange. Adding even more copper, and you will get a yellow color.
  • When making dye with metal lumps, there is no need to heat them up first.
  • When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that Not all the dye would fit and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.
  • Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.

Notes

  • Dye can be created in any container that can hold liquid, like a pottery jar or small bucket.
  • Larger quantities of dye can be stored/mixed in a small barrel, small pottery amphora, or large pottery amphora.
  • The dye color shows up as the color of the word "Dye".
  • Resulting dye will have three color values: red, green, and blue.
  • R=255 G=255 B=255 is pure white.
  • Dye may be combined and the values will average out (although they will be slightly closer to grey across the board).
    • Note that this may occur even if the dye being combined are both the same color. The lower the QL of the combined dye, the closer to grey the dye will become. For example, it is possible for two units of RGB 1,1,1 dye to combine to produce a larger unit of RGB 2,2,2 dye.
  • The higher the quality of the creation item is, the brighter and less grey the color of the dye at creation.
  • Dye and water cannot be mixed to make a paler dye.
  • The quality of the cochineal does not affect the success chance when creating red dye.
  • If failing to make dye the mass of...
    • the copper lump is decreased by 0.1.
    • the cochineal is reduced by 0.5 quantity of water is reduced by 0.1.
    • the woad is reduced in quality by 0.5
    • the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1
  • To get rid of unwanted dye, just right-click and select Pour > On ground.
  • Some items of mixed wood and cloth allow for cloth areas to be dyed separately to the wood, including:
    • Bed
    • Armchair
    • Caravel
    • Cog
    • Corbita
    • Knarr
    • Small sailing boat

Improving color on dye uses high quality items of the color needed mixing into the already made dye IE 200 50 173 dye mixing pure cochineal of 100ql into this dye would only raise the RED value.

  • Items with a size rune attached will need slightly more dye than normal to paint them.

Usage

  1. Activate dye.
  2. Right-click on item and select 'Paint' or Paint wood.

Paintable items include: building walls, fences, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, armours, shields, certain types of clothing, and boats. Note that certain types of clothing will not show the color when equipped, but will show when placed or dropped on the ground.

The amount of dye used depends on the item being painted. If you do not have enough dye activated, you will get the message You need more dye to colour that item - at least <# amount> g of dye.

Dye requirements

Animal gear

Object Amount, kg
Bridle 0.004
Dyeable cloth barding Body-0.592 Pattern-0.177
Leather barding 0.592
Saddle 0.376
Saddle bags 0.520

Armour/Clothing

Shoulders

Object Amount, kg
Shoulders 0.010

Helms

Object Amount, kg
Basinet helm 0.018
Open helm 0.040
Great helm 0.018
Leather adventurer hat 0.018

Chain

Object Amount, kg
Chain boot 0.068
Chain coif 0.018
Chain gauntlet 0.009
Chain jacket 0.130
Chain pants 0.036
Chain sleeve 0.019

Clothing

Object Amount, kg
Leather belt 0.004
Plain white cloth pants 0.036
Plain white cloth sleeve 0.036
Toolbelt 0.006
Quiver 0.100

Scale

Object Amount, kg
Dragon scale boot 0.020
Dragon scale glove 0.002
Dragon scale jacket 0.039
Dragon scale pants 0.010
Dragon scale sleeve 0.005

Drake

Object Amount, kg
Drake hide boot 0.020
Drake hide cap 0.005
Drake hide glove 0.002
Drake hide jacket 0.042
Drake hide pants 0.010
Drake hide sleeve 0.005

Leather

Object Amount, kg
Leather boot 0.068
Leather cap 0.018
Leather glove 0.007
Leather jacket 0.140
Leather pants 0.036
Leather sleeve 0.036

Plate

Object Amount, kg
Breast plate 0.13
Plate gauntlet 0.009
Plate leggings 0.036
Plate sabaton 0.068
Plate vambrace 0.019

Studded

Object Amount, kg
Studded leather boot 0.068
Studded leather cap 0.018
Studded leather glove 0.009
Studded leather jacket 0.147
Studded leather pants 0.036
Studded leather sleeve 0.019

Furniture & Decorations

Object Wood, kg Fabric, kg
Armchair 0.216 0.064
Banner 0.166
Bed 2.208 0.662
Bedroll 0.042
Book 0.081
Chair 0.216
Cotton sheet 0.006
Construction marker 1.512
Fence 1.00
Fine high chair 0.618
Flag 0.166
Hedge 1.000
House walls 1.000
Large bar table 2.624
Large dining table 1.448
Large sign 0.056
Pointing sign 0.033
Round table 3.584
Royal lounge chaise 2.230
Small bedside table 1.235
Small sign 0.029
Small square table 0.384
Snowman (snow) 1.152
Spirit castle 4.000
Spirit cottage 4.000
Spirit house 4.000
Spirit mansion 4.000
Stool 0.120

Lights

Object Main Item, kg Sub Item, kg
Buoy 0.312 (Lamp) 0.040 (Barrel)
Street lamps 0.100
Lamp head 0.040
Lantern 0.040
Metal torch 0.040
Oil Lamp 0.020

Tools

Object Amount, kg
Cheese drill 0.138
Dredge 0.264

Vehicles/Ships

Land

Object Wood, kg
Creature transporter 15.000
Large cart 15.000
Ship transporter 10.000
Small cart 5.000

Sea

Object Wood, kg Fabric, kg
Small sailing boat 5.000 1.500
Crude canoe 4.000
Rowing boat 5.000
Knarr 169.600 50.880
Cog 36.488 10.946
Corbita 62.568 18.770
Caravel 220.000 66.000

Weapons

War

Object Amount, kg
Trebuchet 113.400
Battering ram 26.400
Catapult 18.048
Ballista 17.800

Shields

Object Amount, kg
Large metal shield 0.304
Large wooden shield 0.304
Medium metal shield 0.180
Medium wooden shield Wood: 0.180 Stripes: 0.054
Small metal shield 0.068
Small wooden shield 0.068

Walls

Object Amount, kg
House Wall 1.000

Removal

On most items with only one dyeable area, dye is removed by using a metal brush on it.

  • Lye is used to remove dye from cloth or drake hide armour.
  • If the item has dual dyeable areas:
    • Dye on the wooden area is removed by using a metal brush on it.
    • Dye on the secondary (cloth) area is removed by using lye equal to half of the amount of dye needed in the first place:
      • Bed - 0.331 kg
      • Armchair - 0.032 kg
      • Caravel - 33.000 kg
      • Cog - 5.473 kg
      • Corbita - 9.385 kg
      • Knarr - 25.440 kg
      • Small sailing boat - 0.750 kg

Image

Example of Dyed items.

Statuebarreldyed.png