*Altars will now extend their domain depending on quality.
- Underground and above ground zones are no longer separate, instead domains will have a 50% reduction in their power in the opposing layer.
- Metal and wood altars may now be pushed/pulled.
- Altar creation restrictions were removed.
*Creature spawn counts altered
- Bison, dogs, roosters, pheasants and hens will be a smaller amount of the total population
- Spawn cap for horses has been increased
- Bred creatures now have a 1 in 20 chance of giving a rare coin when killed, as opposed to the former 1 in 50 chance.
*A minimum cool down period of one hour was added to the meditation ability Final Breath.
*Path of Insanity followers can change path one time with no penalty via an option on the meditation rug.
*Reduced the amount of terrain variation caused by rifts, should now not occur on corners with fences, walls, etc.
*Tile borders will now show slope information again when examined.
*Non-premium characters that have previously been premium will now keep their characteristic stats up to 30 on PvE servers.
*Enchanted grass chance of reverting to grass on deeds with good ratio has been halved to have a 1 in 240 chance when an animal grazes. If the deed has a bad ratio (less than 15 tiles per animal) it has the usual 1 in 120 chance of reverting to grass. Off deed enchanted grass now has a 1 in 80 chance to revert to grass when an animal grazes.
*Bugfix: Boulders from volcanoes will no longer become part of an item pile.
*Bugfix: Fixed text error for brass brass ribbon on unfinished birdcage examine.
*Bugfix: Fixed a permission bug which allowed some paving without permissions set.
*Bugfix: Corrected the fix for source crystals being removed from veins.
*Bugfix: Focus icon mouseover text will now update properly when focus is lost during combat.
*Bugfix: Text error for examine of rift beast heart was fixed.
*Bugfix: You can no longer cast dirt on a smelter.
*Bugfix: Pick up items and pick up planted permission are no longer needed in order to fill a lamp inside a building.
*Bugfix: Plugged a few loopholes for trading new player tents.
*Bugfix: Fixed a text error with socketed rings.
*Bugfix: Traders and Merchants will once again stay on the the same story where placed instead of falling to the ground level.
*Bugfix: Fixed a text error when burying a body at sea.
*Bugfix: Attempting to send mail to a server that is offline will no longer attempt to send and then destroy your mail.
*Bugfix: Fixed a bug with no drop items remaining in locked chests upon death.
*Bugfix: Fix for cakes not cooling down when removed from a heat source.
*Bugfix: Increased the tolerance for lag when moving on vehicles, random dismounts when riding on a horse or other vehicle should occur less often.
*Bugfix: Fixed a bug to prevent rejected mail being auto-sent back to the person who rejected it if not picked up by the original sender. If the original sender does not retrieve the rejected mail, it will be deleted after 2 weeks.
*Bugfix: Fixed a respawn issue on Deliverance and added code to prevent it from happening elsewhere. If a spawn point does not satisfy requirements (above water, not too steep, empty) It will not show.
*Bugfix: Dirt spell will no longer terraform Rift terrain.
*Bugfix: Can no longer cast dirt in a tent while in inventory.
*Bugfix: Converting to HOTS only sets you to Libila and faith to 1 if you are coming from Fo, Magranon or Vynora.
*In order to be eligible for loot upon killing a Rift creature you need to be engaged in active combat and within range of the creature as it dies. This means any strategies of “tagging” or scoring hits and moving on to increase participation will severely reduce chances of getting loot.