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Rarity system

225 bytes removed, 19:23, 29 December 2016
m
cleanup of grammar, horse shoe info
* '''<span style="color: #00FFFF;">Supreme</span>'''
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground
** This is the intermediate rarity, and while it's rare-r rarer than Rare items, it's not unheard of.
* '''<span style="color: #F809FC;">Fantastic</span>'''
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.
Players may occasionally succeed in creating or finding fantastic items. A "drum-roll" and visual cue appears when your chance to create or generate a fantastic item arises, just like with rare and supreme items.
 
<nowiki>* Fantastic items were introduced in an update, Thursday, 29 March 2012.</nowiki>
[[File:Fantasitc_Item.png]]
==Notes==
* The improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it. There are a few rules to the madness, though.
* Items have a subtle pulsating graphical effect. The pulsating graphic effect is also different colors depending on the rarity: rare items are white, supreme are blue, and fantastic items are gold.
* Premium accounts have an added bonus to the creation of rare, supreme and fantastic items over non-premium players.
{{rare}}
=== Sacrificing ===
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale, reportedly being 10x the increase that a supreme item would give.
=== Raw Materials ===
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.
=== Tools and Toolbelts ===
*Fantastic:
[[Toolbelt]]'s gain an extra slot per rarity level.
Go here: [[Talk:Rare_item#Individual_Item_Reports|Talk page]] for more and comprehensive individual rare item listings.
=== Gathering Tool Specifics ===
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets get a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;:
* Your skill. The gains are severely reduced when producing resources over 90 QL
* The QL CAP of the resource. Only applicable to mining at the writing moment.
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.
* Note: The additional QL bonus ''can and will'' be above your skill level.
:: [C][S][S][S][_]
: So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.: If you pick up two passengers, the situation will look like this;:
:: [C][P][P][S][S]
=== Horse Shoes ===
Horse shoes that turn rare, supreme, or fantastic will give an added speed bonus.  *Rare:*Supreme: 1.44km/h speed bonus.*Fantastic:
*Rare: 0.48 km/h speed bonus.
*Supreme: 0.96 km/h speed bonus.
*Fantastic: 1.44 km/h speed bonus.
'''TO BE CONTINUED'''
==External links==
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