''Merchant_<name> is here selling items on behalf of <player>.''
A '''personal merchant''' is an NPC that tries to can sell anything you give him items to other playerson behalf of the contract-holder. Then you The contract-holder can come back then return and collect the moneymade from the merchant's successful sales.
Unlike [[trader]]s, personal merchants will not buy anything, they . These NPCs only sell items that the owner /contract-holder gives them, and the owner sets the prices.
[[Image:Male merchant.jpg|right|thumb|Male merchant]]
== Contract ==
You can buy a [[personal merchant contract]] from a trader for 10 [[silver coin]]s. 25% of this purchase price will remain on the trader you bought from.
*Merchants trade ownership when the contract is traded.
*You can sell or give the contract to another player. If done on the same server, the merchant does not need to be dismissed - note that all items remaining in on the merchant will stay in on the merchant for the new owner once the merchant contract is traded.
*If you wish to trade the contract on a different server, the merchant must not be placed; otherwise, the contract will not cross the server with you.
*If you change [[kingdom]], you will NOT lose the contract, as long as you dismiss the merchant.
**If you fail to dismiss the merchant and switch kingdoms, you will not be able to take items off or add new items to it - but you will still be able to manage prices.
*Placed contracts merchants do not change servers and will remain on the server where the merchant was placed until you return to it. **Contracts which are not for placed merchants will transfer servers within the same [[servers|server cluster]].
== Placing ==
A Merchant can be placed either inside a finished [[House (general)|house]] or on a tile that has a [[market stall]].
#Go on the desired tile, and make sure Assure that there are no other creatures than occupying the tile on which you are on itplan to place the merchant.
#Right-click the Personal merchant contract in your inventory and select 'Manage traders'.
#Name your merchant, select the gender and click 'Send'.
Also, note that:
*If the merchant's proposed name is too long, a random name will be picked for you. *If you want to place a merchant on a [[deed]] , in a building as a non-villager, you must first have Place Merchants the correct merchant [[permissions]] set in order to successfully place merchants. If the merchant option is set on the deed, non-villagers may place personal merchants in market stalls.**If the building the merchant is in rots away, he will still be able to trade and be managed.
== Stocking ==
To add items to the merchant:
#Right-click him and select '[[Trade]]'.
#Drag items from your inventory into the "Your offer Offer" window, and the . The merchant will drag them down to his "Demand " window. #Once finished, check 'the "You accept'" checkbox.*Note that the Prices shown in "Your offer Offer" are his evaluations unless you have set the prices manually. (To set the price yourself, right-click the item in your inventory, select Prices > Set price, and set the desired amount of Goldgold, silver, Silvercopper, Copper and Iron iron coins you want for the item.)
=== Additional Notes ===
*Sealed containers can be placed on merchants.
*The inventory limit for a merchant is 50 items.
*You can remove items from sale by dragging them from merchant's "Offer " window down to your "Demand " window and checking '"You accept'". You do not need to pay for them. If the merchant has gained money, you will see the coins in the merchant's "Offer " window.
*[[Sleep powder]] price cannot be set, and will always be sold at 5 silver.
== Managing ==
After placing the merchant, you can manage it by right-clicking the personal merchant contract in your inventory and selecting '"Manage traders'Traders".
*'''Use local price''' means that the merchant will use his local supply when determining price for items. This is the default. Otherwise the price used will be the standard base value for the item.
*'''Price modifier''' is the value he will apply to the price; default is 1.4 times the "Get Price" amount.*If you set specific prices on items, those prices will be used regardless of these other settings.*If you see that the amount of money has increased in the ''"Sold'' " columns, remember to you can then go to your merchant to collect the available money. Note that the merchant takes a 10% cut of the all sales.
=== Changing prices ===
To change prices of the items in stock
# Right-click the Personal merchant contract and select '"Manage traders'Traders".#Check '"Manage prices' Prices" and click '"Send'".
A window with all the items and their price fields comes upwill then appear. Note that in a very busy place, the item may be bought before you change the price. To prevent that, begin a Trade session and leave it open to "lock" the merchant until you have set all your prices.
=== Dismissing ===
To dismiss a merchant, for instance to move it somewhere else, check the '''"Dismiss''' " box and , then click '"Send'". A dismissed merchant's items and money will disappear, so make sure to take them all out beforehand.
==== Forced dismissing ====
* If you are away for several months, the merchant may leave or be forced to leave with all the items and coins in his /her inventory.** They In such a case, they will leave behind a sign stating they have moved on due to poor business, and all items and coins will be returned to the contract owner inside a backpack through the [[mail]].
* Mayors can dismiss merchants on their deed if the owner has not logged on in over one month.
* If the merchant is wizkilled (an instant kill that GM's and developers can do), he is dismissed, but he can still be placed again as usual.
== Notes ==
* You can also do "Get Price " in the Trade window. This will show you the Set Price set price of the item, if it was set. * Items held by a Merchant can be Examined, by anyone, via the Trade window.
* You can sell low quality items when standing next to a Merchant. See [[Sell]] for more information.
* Merchants have the same inventory settings as players. If : if it decays in a player's inventory , it will also decay the same way in a merchant's inventory.
[[Category:Economy]]
[[Category:Babel/P]]