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Diseased

160 bytes added, 21:27, 6 March 2018
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Applied numerous grammar and rewording fixes
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days.
To slowly cure this status , make sure the animal got enough foodis well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle]], this . This will instantly heal the disease but the text might be still there because of (note that client delaymay sometimes delay reporting of a newly disease-free animal in-game when this approach is taken).
=== See also ===
== Player ==
As a player , it is possible to catch a disease after contact with diseased animals. It is also possible to catch a disease from contact with many non-diseased animals or players. When the power of a disease is over 100 , skill gain is impaired. It has been suggested that disease also lowers one's [[Combat rating | combat rating]].
You will be notified with the following line in the [[event window]] in <font color=Chocolate>orange</font> text:
:''<font color=Chocolate>You scratch yourself. What did you catch now?</font>''
To get rid of a disease , you have to keep your [[food bar]] above 90%. Otherwise, it will continue to decrease by 5 power every 30 minutes. Another option here is to ask have a [[Fo]] priest to cast [[Heal]], this . This will instantly heal the disease but the text might still there because (note that client delay.may sometimes delay reporting of a newly disease-free player in-game when this approach is taken)
Once you lose the disease , you will be notified with the following line in the event window:
:''<font color=Chocolate>You feel a lot better now as your disease is gone.</font>''
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