===PvP Gained Affinities===
Additional affinities may be gained by killing Killing other players in combathas the chance to award an affinity, providing the following conditions are met:
* The opponent must have an affinity
* The opponent must have at least 20 [[fighting]] skill after death
* Both players involved must be [[premium]]
* Both players involved must be members of rival [[kingdom|kingdoms]]
* Affinity will go to random attacker instead of the "max attacker". If the chosen attacker already has at least 2 more affinities in the chosen skill than the killed player (before the affinity is lost), they will only have a 50% chance to gain the affinity. If they do not gain the affinity, another random attacker will get the chance instead. If no permanent affinity is gained, a week long timed affinity will be awarded to a random attacker instead. The killed player still loses the affinity.
* All other attackers will gain a timed affinity (1-2 days duration) in the skill of the lost affinity.
* [[Champion_player|Champions]] will now lose an affinity on death even if it is their only affinity.
* If a killed player doesn't drop an affinity (due to only having one, or none as a [[Champion_player|Champion]], a random timed affinity between 3-6 hours will be given to all attackers.
===Randomly Gained Affinities ===