==Notes==
*Containers and the inventory usually show an extra imp-column to show you the tool you need to improve the items. This can be enabled or disabled by right-clicking the name header, and select selecting ''toggle imp column''.*The lighter an item is, the less material it will need for improving, (5% of its weight or 0.5kg at max). This means a 60kg raft will only need 0.5kg of log and a 0.6kg spindle will need 0.03kg of log.
*To improve the item, right-click it, click ''Examine'', read what item is needed to improve it, activate the necessary item, and right-click the first item again to attempt to improve it.
* Some items require certain conditions in order to be improved. For example, [[smithing]] items need to be [[Temperature|glowing hot]] to improve, hence it is best to improve them while they are still in a forge or other fire container.* Most items need to be at 0 [[damage]] (repaired) to be improved, notable . Notable exceptions include [[wooden fence]]s, wooden [[gate]]s, and [[stone wall]]s. Fences and walls also have a unique property that allows the player to improve the quality even when using materials which are lower in quality then the fence or wall section being improved. The amount of increase in the quality is less, however, than it would be if using materials of a higher quality then the fence or wall section.* Some items cannot be improved and will reflect that when the examine command gives no information for improvement. For example: new player [[starter kit]] tools, most building materials ([[Pile of dirt|dirt]], [[plank]]s, etc), [[yoyo]]s, [[raw materials]] (which can, however, can be combined with higher [[quality]] materials to be improved, at the expense of the higher quality material), unrepairable items, etc.
* [[Unfinished item]]s can't be improved until finished. The <tt>improve</tt> [[Key bindings|keybind]] won't work on them, use <tt>finish</tt> instead.
* The quality you level a player can improve something up to is only limited by two thingsfactors:** your the player's prowess in the specific skill that is used for improvingthe item
** the quality of the materials that are needed for improving
* When improving with items like [[log]]s or lumps, improving requires 5% of the weight of the object being improved in that material, up to a maximum of .50.
For example: if you have carpentry 20 and use quality 10 logs to improve a mallet, you can get it to at least quality 10. After that, the logs can't be used anymore for improving this mallet as its quality is higher than the quality of the logs. You can, however, get up to around 30 IF you are lucky and it only wants tools for the improving processes.
You could get it without problems close to quality 30, but as soon as the quality of the item you want to improve is higher than your skill, the quality gain per successful improve will become less and less while the damage on a fail becomes higher.
== Tools ==
* Tool quality does affect the chance at success/failure of each imping action. The better the quality of the tool, the higher the chance that the imping action will succeed.
* Higher quality tools will give less skill gain whilst improving while lower quality give more skill.
== Wooden and Stone Fences/Walls ==
* Fences and walls have the unique property that allows the player to improve the quality even when using materials which are lower in quality then the fence or wall section being improved. The amount of increase in the quality is less, however, than it would be if using materials of a higher quality then the fence or wall section.
==Toolbelt==