== Description ==
"''Circle of Cunning has been cast on it, so it will increase skill gained with it when used."''
This spell makes Increases skill gain on the item it was cast upon give you more skill when that item is used as a tool, increasing the size of skill ticks to a degree depending on enchantment power (listed in brackets). The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your [[channeling|channeling skill]] and related bonuses.
Circle of Cunning works * Skill gain increases depending on any item that is being treated as the activated "tool" for an action or otherwise contributes to a skill roll. For example, a pelt or lump with this enchantment would give more blacksmithing skill when improving a shovel, and charcoal with this enchantment would give more metallurgy skill when used to create steel. Other examples include [[Meditating]] skill gain power (listed in brackets on [[Meditation_rug|meditation rugs]], weapon skill gain when fighting with an enchanted weapon, and shield skill gain from an enchanted shield. This spell is stackable with [[Aura of Shared Pain]], [[Flaming aura]], [[Frostbrand]], [[Life_transfer|Life Transfer]], [[Mind_stealer|Mind Stealer]], [[Nimbleness]], [[Rotten Touch]], [[Venom]], [[Wind of Ages]], and [[Demise_spells|Demise spells]]. This spell will not stack with [[Blessings_of_the_dark|Blessings of the Dark]]examine).
== Method ==
# Right-click on the item you wish to enchant.
# Select ''Spells'' > ''{{PAGENAME}}''
* The spell can be cast multiple times to try to improve the effect of it.
* Success of casting the spell depends on your [[channeling|channeling skill]] and related bonuses.
== Enchant usage ==
Circle of Cunning works on any item that is being treated as the activated "tool" for an action or otherwise contributes to a skill roll. For example, a pelt or lump with this enchantment would give more blacksmithing skill when improving a shovel, and charcoal with this enchantment would give more metallurgy skill when used to create steel. Other examples include [[Meditating]] skill gain on [[Meditation_rug|meditation rugs]], weapon skill gain when fighting with an enchanted weapon, and shield skill gain from an enchanted shield.
* You can cast this spell on [[Statuette|Statuettes of <deity>]], but it has no effect on [[channeling]] skill gain.
* You can also cast this on water (and maybe other liquids inside containers), but does not work on [[Smithing]] skill gains when tempering items, due to the improved item being the "tool" used when tempering them. However, enchanted water will provide greater skill gain when used for other skills, such as [[Cloth Tailoring]].
* This spell does not apply to characteristic gains.
== Stacking enchantments ==
This spell is stackable with [[Aura of Shared Pain]], [[Flaming aura]], [[Frostbrand]], [[Life_transfer|Life Transfer]], [[Mind_stealer|Mind Stealer]], [[Nimbleness]], [[Rotten Touch]], [[Venom]], [[Wind of Ages]], and [[Demise_spells|Demise spells]].
This spell will '''not''' stack with [[Blessings_of_the_dark|Blessings of the Dark]].
== Warning ==
== Notes ==
* You can cast this spell on [[Statuette|Statuettes of <deity>]], but it has no effect on [[channeling]] skill gain.* You can also When cast this on water (and maybe a metal lump or other liquids inside containers), but does not work on [[Smithing]] skill gains when tempering itemsitem that can be combined, due to the improved item being can be combined with others and will maintain the "tool" used when tempering themenchantment. However, Activate the enchanted water will provide greater skill gain when used for other skills, such as [[Cloth Tailoring]]item and combine with others.** Enchanted liquid must be dragged in its entirety between containers to retain the spell effects. Enchanted water in a container will also retain enchantment when using the "fill" command on other water in order to refill it.
** When cast on water within a [[well]] or a [[fountain]], the refilling of the container does not affect the spell (so long as some enchanted water is still left in the container before refilling).
* This spell does not apply to characteristic gains.
* When cast on a metal lump or other item that can be combined, the item can be combined with others and will maintain the enchantment. Activate the enchanted item and combine with others.
* As with other enchantments, this spell decays with the use of the item, except on weapons that are used in combat.