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Chicken coop

70 bytes removed, 03:00, 26 December 2018
* Loading
You can only load hens into the coop. To load a hen, one must first lead one, then right click the coop and click "load creature". To be able to load the creature there must be water in the drinker and food in the feeder. You can only put food in the feeder that can be planted. Example: pumpkin seed, or corn. Loadable chicken count is QL / 10 + rarity (max 13 for 100ql fantastic). QL must be greater than or equal to 10 to load a chicken.
*Feeding and watering
Polling for the feeder and drinker happens every 4 hours at which time, creature count in food is subtracted from the feeder. E.g. if there are 4 hens loaded 4 food will be subtracted. Also 250 grams of water for each hen will be subtracted from the drinker.
*Egg output
Eggs will be created every 12 hours. Egg ql is dictated by the ql of the coop. Egg count is equal to the count of the chickens. If either the feeder or the drinker is empty on egg poll the chickens will be unloaded on the center of the tile where the coop resides.
*Locks and permissions
Coops are lockable and spawn on creation with a 1ql small padlock. Coops have manageable perms, like any other lockable container.
* Misc. Miscellanous info
You cannot load a coop with chickens in it. Chickens in a coop, on deed, count towards the ratio. You cannot bash a coop with chickens loaded. The egg box will only hold 100 eggs.
== Creation ==
1,075

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