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Tower guard

29 bytes added, 07:37, 11 March 2019
m
Debulked "Description" section, removed one-note "Halloween section, and reorganized accordingly to "Notes on General Function" and "Additional Notes sections (more renovations coming)
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that you ask them to attack.
 
* If you butcher them, you can get human meat and lose alignment.
* They usually die by the time they are "aged".
* Alignment is not lost if you kill them.
 
For every 10 [[quality]] of the tower you will get '''one''' guard. The minimum quality required to get a tower guard is 10.
There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.
 
You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'' in Local chat window (this is case sensitive and must be all lower case in order to call the guards.)
 
Guards will not attack creatures that are not normally aggro, even if they are attacking you, such as deer or unicorns.
== Fight Skill ==
* All kingdom guards have skill in [[medium shield]]s
== Halloween Notes on General Function ==
During Halloween*You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), the tower guard model by typing ''"help"'' or ''"guards!"'' in Local chat window (this is usually changed case sensitive and must be all lower case in order to something spookycall the guards. Despite their spookiness) Guards will not attack creatures that are not normally aggro, even if they are attacking you, the guards remain harmless to alliessuch as deer or unicorns.
== Notes ==*Towers placed inside For every 10 [[deedquality]] borders of the tower you will cooperate with [[deed get '''one''' guard. The minimum quality required to get a tower guard is 10. There is a maximum of 5 tower guards]] per tower; any increase in dealing with [[Deed#Permissions|lawbreakers]]. ThoughQL above 50 has no impact on numbers and strength of guards, pursuit behavior notably differs from the [[deed guards]]though it will make your tower harder to destroy.
*It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!"
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave KoS deed area.
 
== Additional Notes ==
 
*During Halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.
 
*If you butcher them, you can get human meat and lose alignment.
 
*They usually die by the time they are "aged".
 
*Alignment is not lost if you kill them.
 
*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].
[[Category:Bestiary]]
[[Category:Babel/T]]
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