A '''tower guard''' is an [[NPC]] that spawns from a [[guard tower]]. They are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that the player may ask them to attack.
== Fight Skill, Equipping ==
* Tower guards have approximately 35-40 fighting skill. This makes them stronger than [[brown bear]]s and [[scorpion]]s but considerably weaker than village [[spirit guards]].
* Tower guards can gain and lose fighting skill depending on kills achieved and kills received.
* Players can equip tower guards with weapons, shields and other items, and they will even stay with the guard's corps upon death. Anyone from the same kingdom can remove these items.
** [[Jenn-Kellon]] guards have skill in [[longsword]]s.
** [[Mol-Rehan]] guards have skill in [[axe]]s.
** [[Horde of the Summoned]] guards have skill in [[maul]]s
** All kingdom guards have skill in [[medium shield]]s.
== Notes on General Function ==
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave KoS deed area.
== Fight Skill, Equipping ==
* Tower guards have approximately 35-40 fighting skill. This makes them stronger than [[brown bear]]s and [[scorpion]]s but considerably weaker than village [[spirit guards]].
* Tower guards can gain and lose fighting skill depending on kills achieved and kills received.
* Players can equip tower guards with weapons, shields and other items, and they will even stay with the guard's corps upon death. Anyone from the same kingdom can remove these items.
** [[Jenn-Kellon]] guards have skill in [[longsword]]s.
** [[Mol-Rehan]] guards have skill in [[axe]]s.
** [[Horde of the Summoned]] guards have skill in [[maul]]s
** All kingdom guards have skill in [[medium shield]]s.
== Additional Notes ==