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Client Configuration

107 bytes added, 12:05, 13 August 2006
m
Added link to vertex Buffer Object definition. Uploaded new screenshots
;Water reflection
:Choose from None, "Sky only", "Sky and terrain", "Sky, terrain, and trees", "Almost everything". Have set to NONE unless you have a semi-old card (FX5600 or better atleast) and a good CPU (AMD athlon 2000+, 2GHZ P4). It has a great effect on performance, turning it on will use alot, but with a good comp it only gives a small drop in performance and it does make the water look nice.
;Tile DecorationDecorations
:Choose from Extremely Sparse, Sparse, Normal, Dense, or Extreme. Have this set to Extremely Sparse. It makes it much prettier, but you also have a harder time finding anything on the ground, unless it is on/in Dirt, road, water, rock or sand. Large performance drop if used.
;Tree Render Distance
:With newer graphics card that supports it, this will make waves on water and make it look much more real and nice. If this gives you problems or you have a very slow computer, turn it off for a small performance gain.
;Use VBO if available
:Use OpenGL Vertex Buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt). Only turn this off if you are having technical problems. Leave it on for performance.
;Fast Yield
:If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.
UserManager, editor
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