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Interface and controls

No change in size, 15:39, 22 August 2019
m
; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.
; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]: directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.
: ; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.
; '''<font color="grey">Grey</font>''' : Sleep bonus: Remaining [[sleep bonus]].
; '''<font color="purple">Purple</font>''' : Favor: Remaining [[favor]] ([[priest]]s only).
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