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Sacrifice

2,017 bytes removed, 16:32, 1 February 2020
m
Slight clean up, needs new sac info
==Description ==
Putting an item in an altar and right-clicking the [[altar]] will give the option to "sacrifice". Items can be sacrificed in an [[altar]] representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects , it's used in order to get rid of junkunwanted items.
Requirements:
== Effects ==
 
Sacrificing may yield:
* Favor gain
* Healing of wounds
* Alignment gain
* Potion
* Refill of Stamina, Nutrition, Food and Water
* Skill gain
* [[Faith bonus|Deed Faith bonuses]]
Deed Faith bonuses are only increased if your Favor is already full. See [[Faith bonus|Faith bonuses]] for details.
=== Favor ===
As mentioned previously sacrificing Sacrificing items may yield a number of various effects, gives favor gain being one of themwith your god. The amount of favor you gain from sacrificing an item depends on what its value is. Items typically have a "get price" that you can see when right-clicking them in your inventory. This number is based on item type, material, and QL, and can be used to determine how much favor it will yield when sacrificed. See [[Base price]] for details.
=== '''Double bonus materials ==='''
Each god has a specific material or materials they prefer, which give double the usual favor of deed Faith bonus. That means that if you sacrifice an item of a material your god prefers, you'll get twice as much favor or deed Faith bonus as the item normally would. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.
*[[Fo]]: Pottery; Cotton; Food
*[[Magranon]]: Metals
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below) Note that for Chopped Crops, the game does not use the Get Price value to determine favor gain; instead, it uses the formula (QL / 20). For example, sacrificing an 100QL corn would give a Vynora priest up to 5 favor. For priests following gods that favor alchemy ingredients, this value is multiplied by 1.25, giving 6.25 favor for an 100QL Chopped Corn. For deed Faith bonus, the normal formula based on the Get Price value is still used, and gives double the bonus like other gods' preferred materials. For Alchemy favoring gods, [[Healing Cover]] materials favor is calculated as (QL / 33 * potency) Meaning a 100ql 1 potency item will give 3 favor, a 100ql 2 potency (garlic) item will give 6 favor.
 
==== Common double favor items ====
Due to high base value and ease of creation, some items are particularly popular and useful for certain gods. For example, yoyos are often used by Vynora priests because a priest can craft them at high quality without need for improvement, and their base value is higher than most other wooden items.
=== Healing of wounds ===
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items (note: more tests needed unless results of this exists elsewhere on the wiki already).
=== Alignment gain ===
<!-- (Verify specific value!) Sacrificing items that have a "get price" value of at least 50 copper will increase your alignment. See [[Alignment]] for details. -->
Sacrificing an item with a high enough Get Price value will increase your [[Alignmentalignment]]. As with deed Faith faith bonus and Favorfavor, an item's value counts as double if it is made from a material preferred by your god. For example, the minimum Get Price value a Vynora priest would need to get an Alignment increase from a metal item is double what it would need to be for a Magranon follower or priest.
=== Potion ===
A [[potion]] might be awarded when sacrificing items that add up to a high value. The potion will end up inside your inventory.
=== Refill of Stamina, Nutrition, Food and Water , and Skill gain ===Sacrificing a rare item of any kind will refill the stamina, food , and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a wound, usually the first wound received, regardless of severity. Rare items work exactly as the Refresh spell while supreme Supreme and fantastic abilities will also grant you a tick in a random skill.
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24 kg will refill the bars but a log that weighs 17kgs will not.
==== Rare Items =Deed faith bonus=== * Sacrificing [[Rarity system|rares]] gives 99% [[stamina]], [[nutrition]], [[water]], [[food]] and items will heal a wound, usually the first wound received, regardless of severity* Sacrificing [[Rarity system|supremes]] gives the same as rares with a small gain in a random skill* Sacrificing also add to your [[Rarity systemFaith bonus|fantasticsdeed faith bonuses]] gives the same as supremes but with greater skill gain.
== Notes ==
* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item , you can try using a [[trash heap]]if it does not fit.
* Sacrificing creatures is done with a [[sacrificial knife]].
** This can only be done when there is a current mission for it, or, for a limited list of animals, also outside missions.
* Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila.
* For low-value items, there is a minimum amount the Get Price value will contribute. For example, a 20QL tar will provide the same favor or deed Faith bonus as a 40QL tar.* For deed Enchantment enchantment bonus specifically, most low-value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The Healing healing and War war bonuses always use item value, not weight.
[[Category:Religion]]
[[Category:Babel/S]]
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