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Settlement

84 bytes removed, 20:19, 5 March 2020
m
Clean up
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:
*Settlement size (east, west, north, and south)*Perimeter size, beyond the five free tiles*Village name and motto and whether it is a democracy or autocracydictatorship.
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.
*Number of guards.
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.
*A Token token must be placed at least two tiles away from tiles submersed in water. *A Token token cannot be inside a cave, or a house.
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.
'''Warning:''' At the question concerning hiring of a spirit Templar templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more). <u>Always fill this in with the number of templars you want on your resized deed.</u>
== Disbanding ==
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband disband order, and the actual Disbanding disbanding of the deed. Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.
**Note - there used to be a 5s minimum refund. That has been removed as of June 2014.
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.
== Spirit Templars (Deed Guards) ==
Settlements can be protected by [[Spirit Templarstemplar]]s. Hiring or releasing Templars templars requires the ''Hire guards'' permission.
Spirit Templars templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter. Unlike [[tower guard]]s, they do not respond to calls for help.
They will also attack anyone who is marked as Kill on Sight for that deed. ''(See [[KoS]] and [[Reputation]] for details)''.
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.
The maximum number of Templars templars you can have is 1 per 49 tiles. Example: Number of Templars templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.
Spirit Templars templars demand payment. Hiring each new Templar templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third).
Templars can be managed at the token under Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards.
=== Upkeep draining ===
On the Wild Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way.
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.
=== Wars ===
Same-kingdom wars are only possible on [[Epic]] and [[Chaos]].
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.
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