* No tool is required when harvesting any of the other crops.
== General Notes on Farming, Harvest, and Crops ==
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend ("farm") the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill.
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look "ready" and will also relate this upon examination. Fields take between 3 and 5 real-life days to ripen. See the "Images" section below for pictures of each crop in the ripe stage.
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested.
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.
== Notes on Sowing, Seeds ==
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.
* Seeds can be sown on dirt tiles, however, some types of terrain need to be cultivated or prepared in some other way first before the tile is ready and sowing can take place[[large planter]]s.
* The quality of the [[seed]] does not affect the growth time of the fields.
* Clearing crops that have turned to weeds will return one seed.
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to sow seeds on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between.