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Foraging

4 bytes added, 15:25, 25 May 2020
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Fixed a "tree" link, which led to minor edits on a few other links
== Notes ==
*Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees|trees]].
*"Rummage" on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[stone shards]], which can be used to create low quality [[crude tools]].
*Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile.
*Items found when foraging for vegetables are not all considered vegetables for cooking purposes.
*Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition|nutritional]]al when used in [[cooking]].* A tile can be foraged every 24 real [[hour|hours]]s. It is believed that the timer is triggered by an attempt, and not by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Tiles not foraged or botanized for a long time can still be empty.
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
!Skill !!Unlock !!Comment
|-
| 1||forage on [[grass tile|grass]] and [[trees|trees]]||
|-
| 20||choose what to forage (Anything, Vegetables, Resources, and Berries)||
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