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Interface and controls

82 bytes added, 17:04, 18 June 2020
m
/* The Interface
; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.
; '''<font color="grey">Grey</font>''' : Sleep bonus: Remaining [[sleep bonus]].
; '''<font color="purple">Purple</font>''' : Favor: Remaining [[favor]] ([[priest]]s only).For new priests: This bar will become visible once faith is increased above 30.00
; '''<font color="pink">Pink</font>''' : Calories: A higher calories bar reduces stamina drain.
; '''<font color="turquoise">Turquoise</font>''' : Carbohydrates: A higher carbohydrates bar bar reduces water usage.
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