** New: Reintroduced missing functionality to the fight window – it should now properly show special moves, stance difficulty and stun status
** New: ‘Filter’ Items has been added to the containers listed below. This is not available on the old UI.
*** Bulk storage bin
*** Food storage bin
*** Small crate
*** Large crate
*** Crate rack
*** Bulk container unit
** Change: Fight window was reduced in size
** Change: Chat tabs will glow now when they have new messages, to bring more attention to it
** Change: Skill tracker background can now be toggled with a right-click option
** Change: Inventory filter buttons will now glow if they are activated. They will also reset on reopening the inventory
** Change: Width of QL and DMG inventory columns was decreased
** Bugfix: Fixed “Repeat action” bind not recording actions in certain cases
** Bugfix: Fixed misaligned input boxes in manage merchant screen
** Bugfix: Reduced text size on small status effect icons
** Bugfix: Fixed skill tracker options window appearing too small and requiring resizing
* New: A /balances command has been added.
** Using /balances in a chat window will display the following balances in your event window:
** Bank balance
** Marks balance
** Rift points if greater than 0
** Jackal points if greater than 0
* Change: Higher-priority actions will now properly stop and interrupt any lower-priority action they override, instead of both actions occurring simultaneously.
* Change: Drinking follows the same rules as eating as far as permissions are concerned. (See notes below)
* You can only drink an item if you have permissions to take it, or if it’s in a locked container you have permission to access.
* Note that water is still totally exempt from permissions (no change here).
* For example, a player can drink from a well full of water regardless of any deed or building permissions being applied.
* PvP Change: Removed kingdom tweeting from in-game using a title and replaced it with an event message and area history notation.
* Change: Doubled the chances to become king on Defiance
* Bugfix: You will no longer get shield/weapon skill when players are fighting things on different layers/floors.
* Bugfix: Karma summoned creatures can no longer be bred.
* Bugfix: Floating tabs with members list will now update properly when you move in and out of local.
* Fixed: Some piles of seeds were using the tool box graphic.
* Fixed: Fixed plain white cloth sleeves, bronze lump fragment, keystones, woodpulp (wood types visible too now), pile of wood pulp (if same woodtype)
* Change: When enemies are in local, disembarking vehicles and mounts will place you directly under them. Embark/ride max distance is now limited to 1 tile. (PvP only)
** Note: We'll work with feedback on this issue to address it further if necessary.
* Change: Maximum drake and scale drop from unique kills has been slightly reduced on Defiance. (PvP only)
** Note: No dragon or hatchling has been killed yet on Defiance.
* Fix: Fixed stealing action making items busy, stealing can make settlement guards attack you. (PvP only)
* Fix: Reverted the creature spawning distribution changes. Creatures should still no longer migrate north, but we are investigating the issue with creatures getting crowded in enclosures.
* Shortly after this update, failed PayPal payments will be reconciled. Purchasing through PayPal currently works as usual and should have no delay.
* Change: Creatures will now respawn in the areas where there’s few of them, instead of randomly around the map. This will eventually make the creature density around the servers to even out.
* Bugfix: Fixed issues causing client to silently and randomly disconnect from the server.
* Bugfix: Creatures should no longer migrate north.
* Bugfix: Fixed an exploit enabling to drop RGB values of dyes with very small amounts of lower RGB dye.
* Change: Tutorial server should no longer show CA Help (shows Tutorial Help instead), Freedom or GL-Freedom chats.
* Change: Creatures hitched to the same vehicle or hitching post will no longer contribute to each other’s disease counter. This should prevent animals attached to the same hitching post or a wagon from becoming diseased.
** For now, players will no longer become diseased or contribute to other creatures becoming diseased.
** Non-diseased creatures hitched to the same vehicle as each other will no longer cause each other to be diseased. This includes hitching posts.
* Bugfix: Fixed Alignment still falling in the opposite way of your deity during sermons
* Bugfix: Tamed/Dominated creatures from other kingdoms will now attack people with deity immunity to creatures/monsters.
* Bugfix: Fixed issue with teleporting not cancelling actions.
* Bugfix: Non-English Help channels will now show CA colours properly.
* Bugfix: Shortly after the servers come back up from the update, sandstone and rocksalt veins will appear on the new servers (Harmony, Melody, Defiance), as they were missing from the start.