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Rift jewelry

2 bytes added, 02:50, 4 January 2021
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== Overview ==
Rift Jewelry jewelry is obtained from participation in [[Riftsrifts]]. All jewelry comes at 25, 50, 75, or 100QL with standard chances of rarity. Rift Jewelryjewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality. When damaged, the bonus decreases. All rift jewelry is ''not repairable.'' This means that these items do have limited lifespans, and the market should have both a steady incoming supply without drowning it with these items.
== Rift Bonus ==
* '''Fantastic''' - 120 hours
Some rift jewelry is exempt from this, and do does not require charge to function. See the tables below to find out which items ignore this restriction.
== Bonus Stacking ==
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.
* '''Enchant Damage''': affects damage output from [[Flaming Auraaura]], [[Rotting Touchtouch]], [[Frostbrand]], [[Bloodthirst]], and [[Venom]].
* '''Focus''': Increased chance to successfully [[focus]] during combat.
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.
* '''Replenishment''': Lowers the rate at which the [[Foodfood]] and [[Waterwater]] bars are depleted over time.
* '''Skill Effect''': Increased [[Fighting]] skill gain.
** Skill Effect jewelry takes damage whenever your Fighting skill increases.
** This only applies to the skill listed when the item is examined.
** Skill Gain jewelry takes damage whenever the relevant skill increases.
* '''Skill Max''': Increased [[Qualityquality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.
* '''Swimming''': Lowers damage from [[drowning]].
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