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{{Template:Tutorial}}
[[Carpentry]] is a frequently used skill that can alter your Wurm lifestyle and comfort in a variety of ways, in this guide you will be shown ways to help increase the entire carpentry and subskill sets with as little wasted material as possible.
==Tools==
===File===
Next will be the file and I encourage you to make a [[sickle]] as well for a renewable tree source. To accomplish this, you will need [[iron]] from either an [[iron vein]] or from [[rummaging]] [[iron rock]]s from a rock tile. We can melt the ores into lumps on a [[campfire]] to make a [[small anvil]] to make the tools. The sickle allows us to harvest sprouts from trees before chopping them down so we can replant trees to harvest later.
===Supplies===
After the small anvil, make at least 4 [[small nails]] and 4 [[large nails]]. More of these are always better, but this will get you through the following projects.
 
===Logs===
After making the tools needed it is time to get a supply of logs. For this we will need to find a good forest of [[pine]], [[birch]], [[oak]], or other non-fruit trees. Do be aware that [[maple]] is useful to harvest [[maple sap]], [[birch]] is valued for the bark to make floats for [[fishing]], and [[willow]] is a valuable resource for [[bows]] and [[fishing rod]]s. For this reason, I favor using pine or cedar trees for my logging needs.
 
==First Carpentry Projects==
First things to make will be a [[bucket]], [[small barrel]], and [[small cart]]. These are useful in moving larger volumes of material later and a small cart is your primary transport until you have the skill to command a [[large cart]] with [[horse]]s. Again, for detailed material list press {{key|N}} and search for the recipes. Once you make the barrel, bucket, and small cart, improve them until we reach at least 10 skill in [[fine carpentry]]. This will also contribute some gains to the parent skill of carpentry.
Next, we will begin preparing for our housing. We will want to make 100 [[plank]]s and plan a 1x2 house and make the [[large nails]] needed for 6 [[walls]] to complete it either by rummaging or from an iron vein. This task of making a house should yield a moderate amount of carpentry skill, but I strongly encourage you to improve all of your walls as high as possible. The higher the ql of the walls, the slower the decay on it will be if you are off deed. If you are on [[deed]], then this is purely an easy skill gain since your house will not suffer [[decay]] damage.
===Rowboat===
Now that we have a safe place to work and a cart for transporting material, let's get more grind focused. We should make 4 [[seat]]s and 2 [[oar]]s and begin improving them as far as possible. These will be used to make our first [[rowing boat]]. While they don't hold much cargo, they are valuable to be able to travel lakes and oceans alike. They are easy to command and are the beginning point to getting into the faster and larger capacity [[ships]]. You may need to trade with another player for the [[rope]]s required to finish the row boat.
===Fencing===
Next let's plan a perimeter around our house to build a fence so we can start a safe area to farm some [[crops]]. To do this, we want to build a [[wooden fence]]. Now our carpentry skill will allow us to build on a [[Wooden_fence#Skill_Required|moderate sloped tile]]. Once you determine how many borders you want to build a fence on it is time to start making materials and building the fence out. Again, when you finish, it is encouraged to improve them all as high as possible either to decrease the decay rate if you are off deed or for the skill gains if you are on a deed.
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