== Notes ==
* '''Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.'''
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 15 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
* {{haul|hitch=yes}}
* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart.
* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.
* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.
* Animals remain hitched to carts during server restarts.
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.*Vehicles now slow down as they gain load.*The vehicle itself does not add to the weight of itself only its contents this allows cart speeds to stay consistent with before unloaded.*Weight of the vehicle is split evenly between all the haulers.*Empty carts will continue to go the same speed, only loaded carts will see any reduction.*A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.*The weight of the user’s inventory counts onto the vehicle’s weight now.*Having all draft traits will give a speed bonus instead of speed traits when a creature is hitched.
==See Also==