* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.
* Bridges cannot be built over any tile that has a [[settlement token]] or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[rope bridge]] page for visual example (here the mine entrance is located just outside of the interference range).
*An approximation for the length of a bridge that can be built is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality, Note that the lowest QL between the two tools ( [[dioptra]] or [[range pole]] ) will determine the max length of bridge you can plan.
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.