6) Speculation: It seems like there should be a "-3" or higher level of this condition based on the names "faintly miscolored" and "worringly red edges". "Worringly" seems to suggests there is a worse version that hasn't been seen yet.
== Wound Training ==
''Increasing Action Timer'': You can use wounds to increase your action timer so your skill ticks are larger. To do this get a wound around 45-60 damage and stablaize it with a healing cover. You can use a thornbush, lava tile, or sparing to get a wound. This is much easier to do if you have 50 First Aid, b/c you can see how many points the wound is geting better or worse by. A -3 wound will be frozen by a 6 potency cover.
''Skill Specific Wounds'': Some wounds effectively lower certain skills. For example a wound at the upper or lower back will effectively lower your body strength. You will not see your skill change but your max carrying capacity will decrease. This means that you will get more skill ticks. You want to keep the action difficulty close to 10 pts below you effective skill. See this forum for more details: https://forum.wurmonline.com/index.php?/topic/176149-grindin-everything/
List of wound skill pairs:
Upper/Lower Back: body strength (confirmed)
Neck: chanelling (confirmed)
R/L Hand: first aid (confimed)
Chest: climbing (confirmed)
R/L Underarm: archery
Leg/Foot: walk speed
Head: mind logic
Face: mind speed
Left arm: shields
Stomach:?