Changes

Jump to navigation Jump to search

Wurm Server Release Notes 2023

3,135 bytes added, 23:44, 28 March 2023
m
Add 28-03-2023 Patch Notes
{{update-header}}
<div style="float:right;">__TOC__</div>
 
==[https://forum.wurmonline.com/index.php?/topic/196298-patch-notes-28-mar-2023/ Patch Notes 28-MAR-2023]==
 
===Server Changelog===
*Bugfix: Birchwood archaeology fragments will now convert to wood fragments on attempt to combine them. This will allow use of the legacy birchwood frags.
*Bugfix: Holy Site Fixes
*Bug fix: Holy site backlash effects now give an event message even if entirely resisted (using Soul Strength).
*Bug fix: Holy site backlash creature spawns now spawn around the target player instead of some other location very far away.
*Bug fix: Corrected a jumbled message when multiple holy site backlash creatures are spawned around someone nearby.
*Bug fix: Holy site backlash damage effects now give messages appropriately, specify which body part they hit, and their effects (such as bleeding) function properly.
*Bug fix: Bleeding effect power is now properly updated in the spell effects bar/window when it is reduced over time by bleeding.
*Bug fix: Fixed visual effects not starting properly for players inside a holy site when it is first activated.
*Bug fix: Additional creature types may now spawn at the Fo steppe holy site (Sampo).
*Bug fix: The amount of moon metal from rummaging at a Magranon holy site has been reduced.
*Bug fix: The amount of favor given to a deity on holy site expiration has been corrected.
*Bug fix: Boars and hyenas now change size properly if they have a condition (such as Greenish or Champion).
*Holy site pulse messages are now alerts (in orange text) to better stand out in the event tab.
*Holy site backlash creature spawns now have “vengeful” added to their name, for the sake of clarity.
*Fo holy sites now spawn creatures twice as often as other holy sites. This only affects normal timed creature spawns, not creatures spawned due to backlash effects.
*Holy site spawning should now heavily prioritize whichever type of holy site does not exist on that server for that particular deity. For example, if a Fo holy site is being spawned, and a Sampo exists on the server but not a Wishing Tree, it will be extremely unlikely to spawn a second Sampo, and extremely likely to spawn a Wishing Tree instead.
*Event tab messages from holy site pulse and expiration will now be alert colored instead of normal colored.
 
===Client Changelog===
*Bugfix: Fixed some situations where placing an item on a far target would snap back to a closer door.
*Bugfix: Holy Sites enhancements
**Bug fix: Corrected final positioning of meteorites and their visual effects, and the fire and smoke effects now fade out properly when they land.
**Bug fix: Some previously-missing visual effects have been added to holy sites.
**Change: Meteorites spawned by Magranon holy sites will now fall with staggered timing instead of dropping all at the same instant.
 
===Art Changelog===
*Bugfix: Empyrean lamps will now show model and light effects correctly.
*Bugfix: Steel Helms with the Bucket Skin on will now correctly show the head.
*Bugfix: Fixed items with skins applied not showing empyrean material.
*Bugfix: Catapult and Battering Rams will now display the color they are dyed properly.
==[https://forum.wurmonline.com/index.php?/topic/196065-patch-notes-14-mar-2023-and-march%E2%80%99s-monthly-skin/ Patch Notes 14-MAR-2023 and March’s Monthly Skin!]==
editor
1,566

edits

Navigation menu