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Wurm Server Release Notes 2023

10,934 bytes added, 18:45, 12 September 2023
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Add 12-SEP-2023 Patch Notes
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==[https://forum.wurmonline.com/index.php?/topic/198721-patch-notes-12-sep-2023/ Patch Notes 12-SEP-2023]==
 
===Server Changelog===
 
*New: Rift Update
**Rift Colossus
***Four unfinished colossus, one for each god, will be placed around the rift before it starts. For each part added to the colossus, the builder will have a chance to get a rift point (to be spent for rift rewards) or a rift material.
***Difficulty of adding parts to the rift colossus has been cut in half.
***Adding parts to the rift colossus will cause rift sickness which will increase difficulty of adding parts but goes away over time.
****Players do not need to be online to reduce rift sickness.
***A finished colossus will grant different buffs during rift combat, depending on which god it belongs to:
****Fo - one random wound healed every minute, Willowspine is applied to rift participants
****Magranon - Mass Stamina is applied to participants every minute, Frantic charge buff is also active for players in the rift area
****Vynora - Excel is applied to all rift participants
****Libila - Only fight skill and body strength will be lost on death, double rift creature spawns
***Rift Points
****Rift points will now be awarded proportionally according to damage dealt to the rift creatures.
***Rift Rewards
****Functionality of the bracelet of inspiration has been changed - this item guarantees success on a Moment of Inspiration when improving items, while being worn. Upon creating a rare item the bracelet gets destroyed.
****Socketed rings now give different crafting and gathering bonuses depending on the gem used
****Artisan rings increase skill gain for a skill you select up front.. These can also be recharged with rift points when it’s close to being depleted.
*****Depleting a ring does not damage it.
****Shoulder pad functionalities have been changed, and their effects now are more varied, with some providing new buffs such as the Tank and Berserker affinities, respectively reducing and increasing the incoming and outcoming damage at once. Also reducing movement speed penalty in heavy armour and improving dual wielding.
****Soul stealer necklace functionality has been balanced, now triggering only on stronger enemies
***Unfinished colossus visibility range extended
***Artisan ring will be enabled on PvP
***Many Rift Items will now be impable and repairable
***Many rift effects scale based on quality
***Left and Right shoulder pads have been consolidated into one fits both sides
***Removed land deformation on rift landing (will still remove trees and grass but will not create dirt from other tiles or make mounds)
 
'''Important Note:''' Only rifts that spawn the beam after the update will have unfinished colossus to work on.
 
*New: Arrow Bundles
**Arrow Bundles allow the player to combine multiple arrows into one item, so that they can all be improved, and spell cast on as one.
**To create a bundle, activate a wire and right click a war arrow or a hunting arrow, then click "Bind".
**To add an arrow to the bundle activate an arrow, right click the bundle, and click "Add to Bundle".
**To break apart the bundle back into separate arrows, activate a pair of pliers, right click the bundle and click "Unbind".
**Max arrow count that can be stored in the bundle is scaled with the players fletching skill. Min 2, max 41 at around 100 skill.
**Arrow bundles have the amount of arrows appended to the name.
**Initial ql of the bundle is dictated by the creation arrow. If an arrow is added and of different ql than the bundle, the bundle ql will change to the average of the current (bundle ql + arrow ql) / arrowCount in the bundle. Basically the same way bsbs do it.
**You can have an MOI on a bundle while imping it. The rarity of the arrow bundle will be transferred to 1 of the arrows when unbinding.
**You can mix arrow types in the bundle, war and hunting arrow counts are saved to the bundle.
**Creating, adding, or unbinding, the bundle must be in your inventory.
**You can add rare+ and casted arrows to the bundle, but their spells and rarity type will be lost. (You are warned at the start of the action, and have time to stop.)
**Action time is variable and based on the quality of the arrow, wire and the fletching skill of the player.
**The materials when improving a bundle is scaled to match that of the arrows added. 41 arrows means 41x the required log amount per imp action. This is only the material cost for the log improvement action, every other improvement action is the same as normal items, and there is not an actual difficulty increase.
**Bundles can have spells cast on them, but are substantially more difficult to cast on. Be diligent when casting on them with lower channeling priests as they may shatter or get damaged.
**You can cast any spell onto the bundle that you would be able to cast onto an arrow.
**You cannot improve an arrow bundle that has more arrows in it than you can add.
**You cannot imbue or use a rune on an arrow bundle.
**You cannot combine bundles, you can only add arrows to them.
 
*New: New title has been added for 100 skill in Miscellaneous Items. Congrats Trash!
 
*Change: You can now dye quivers.
*Change: Changes to the "/suicide" command.
**The functionality of the "/suicide" command is now part of the "/respawn" command. If you are already dead, the /respawn command will pop up the respawn location window as it does now, but if you are still alive, it will pop up the suicide window.
**Text associated with this feature has been changed to be somewhat less graphic and remove any explicit references to self-harm.
**Some text in the pop-up question has been added to include information about loss of skill and items.
**The swirling visual effect in the client when dead is now a different color if the death was due to the use of /respawn, to differentiate it from the blood red swirl used when dying of wounds.
**At some point in the future, the "/suicide" command itself may be removed, and it has been removed from the "/help" command, but for now, it will still function, with the same results as the "/respawn" command.
**The purpose of these changes is to remove references to suicide/self-injury that are upsetting to some people. We trust that these changes will help alleviate that concern without removing anything of value.
 
*Change: The "Bury All" action will no longer destroy any equipment the creature was wearing or wielding when it was alive. An exception is made for the huge shod clubs given to trolls when they spawn. For corpses of creatures killed before this change, this data will not be available, so it will instead skip destroying any horse gear.
*Change: Artifact Changes
**Hammer of Magranon now uses Large Maul skill.
**Sceptre of Ascension now uses Medium Maul skill.
**The Hammers, and Warhammers skill will remain in the skill list and be recycled at a later time.
 
*Bugfix: Fixed the repair action on a paved highway bridge when having a pavement item activated.
*Bugfix: Calling guards from the creature right-click menu now uses the same text as calling guards from the guard tower right-click menu.
*Bugfix: Unfinished items that drop to the ground when finished will now drop at the proper location when placed on another item or inside a container, instead of vanishing mysteriously.
*Bugfix: Having a spyglass activated no longer prevents Get Info and Freeze from appearing in the menu when right-clicking a tile.
*Bugfix: Replacing a rune on a non-empty container is no longer blocked if both the rune being added and the rune being replaced have no impact on size or volume.
*Bugfix: Large planters will no longer decay on funded deeds, like other decorations.
*Bugfix: "Plant"/"Plant naturally" key bind now works on tile borders.
*Bugfix: A warning will be given when attempting to plant a hedge or flower bed where a hedge, flower bed, or fence already exists, instead of the materials being wasted.
*Bugfix: Stopped some light sources from reverting to their unlit model after being renamed.
*Bugfix: The pirate's hat can now be improved using Cloth Tailoring skill.
*Bugfix: Adding or removing a size rune from an item on the ground will now update its visual appearance immediately.
*Bugfix: Changes to an appearance due to changes of its colour or the additional or removal of a glow rune will now show immediately even if the item is placed on top of another item.
*Bugfix: "Dead" status indicator is now removed immediately after respawning.
*Bugfix: Fixed stacking behavior of Vynora's Insight effect from Wellspring of Knowledge. It will now add to the duration of the effect if it already exists, and set it to the new power level if it is higher.
*Bugfix: Corrected typo in examine text for normal cave exits.
*Bugfix: Corrected the weight of scrap material when creating a crude canoe, as well as the felled tree minimum weight in the crafting recipes list.
*Bugfix: Material weight has been added to the crafting recipes list in some cases where it was missing.
*Bugfix: Chat responses from tower guards are no longer doubled when calling for help in chat.
*Bugfix: Actually change kingdoms on PvP servers when swapping faith to a religion your kingdom does not support.
*Bugfix: Players will now properly keep faith when swapping faith to Libila and subsequently converting to HoTS on pvp servers.
*Bugfix: Planting an item on a tile corner bordering a village should now always place the item in a location considered within the village's borders. Note that this change does not apply to any items that have already been planted.
*Bugfix: Fixed very long item names getting shortened in some situations.
 
===Client Changelog===
 
*Change: Repetitive event messages sent within a short time frame of each other will now be condensed to prevent spam
**In the event tab, if a new message is identical to the last message and was sent within 1 second of it, they will be condensed to one line with a counter. For example, if you try to drag a stack of 17 invalid items to a food storage bin, the event log would have one line reading "Only raw, unprocessed items can be stored in the food storage bin. (x17)".
**If a new on-screen message is identical to an existing on-screen message, the existing message's timer will be reset instead of a new message being added, to prevent flooding the screen with identical messages.
 
*Bugfix: Fixed missing name of unpaved, unreinforced cave exits.
*Bugfix: Fixed flashing the wrong inventory items when moving slowly due to high inventory weight. It will now always highlight the heaviest item currently visible in your inventory window. The inventory itself, inventory groups, and body parts will be skipped if their contents are expanded, preferring to highlight their actual contents.
*Bugfix: Fixed "ALT: Details" text not appearing in item tooltips if the item can be repaired but there is no "default action" key binding to display for repairing.
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