<!-- If (1 creation and (2 anyone from the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete templates -->
{{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}[[Category:Items]]</includeonly><noinclude>
General item template for items with multiple creation methods employing multiple skills -- THIS TEMPLATE USES TOTAL ITEMS REQUIREDUses total items required, NOT ADDITIONALnot additional.
The template adds a box with an image of the item and lists the steps to create possible creation methods, the itemresult and the possible skills used.
If the '''creation=''' parameter is set the box will display its contents that instead of the creation steps.<br />If '''creation2=''' is set it will be listed along with '''creation=''' as an additional method. '''Not required'''<br />If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br />
Usage examplesCreation options are:
If '''skill=''' is set it will be listed as the skill used when creating.<br />If '''skill2''' is set, '''skill=''' will be listed as a possible skill used and '''skill2=''' will be listed as another possibility. '''Not required'''<br />If '''skill3''' is set, it will be listed as another possibility. '''Not required''' <br />Example for items with multiple creation methods: <pre>{{itemBoxItemBoxMulti|name=Hammer Ivy seedling * will default to {{PAGENAME}}|image=Sprout.png *will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg|creation=Pick from an ivy trellis *creation options are: farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique, or "whatever you type" * defaults '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method|creation2=Forage * omit, leave blank or specify an alternative creation method here|creation3=Botanize * omit, leave blank or specify an alternative creation method here|result={{PAGENAME}} |skill=Gardening * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps|skill2=Foraging *omit, leave blank or specify the skill used that corresponds to the 'creation2' method|skill3=Botanizing *omit, leave blank or specify the skill used that corresponds to the 'creation3' method|improve=no *specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"|combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot }}</pre> Example for items with creation steps <pre>{{ItemBoxMulti|name=Hammer * will default to {{PAGENAME}}|image=hammerHammer.jpg * ** defaults will default to {{PAGENAME}}.jpg png or {{PAGENAME}}.png ***jpg|active=[[hammer Hammer head]] (0.4 kg)
|passive=[[shaft]] (1.0 kg)
|group=Tools ** * item is can be found in this the sub menu in of the '''create list ***''' menu
|materials=no
|result=1 '''hammer''' Hammer - 1.4 kg|skill=blacksmithingBlacksmithing * omit, leave blank or specify the skill used that corresponds to the creation steps|improve=smithingSmithing * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"|combinable=no *** empty omit, leave blank or use =no to show nothing, other options are yes or hot ***|storage= *** empty shows omit or leave blank to show nothing, other options are bsb or fsb ***|decoration=no *** empty shows omit or leave blank to show nothing, '=yes says it's a results in 'Appears as decoration', '=no says it will be ' results in an 'Appears as item pile '|dyeable=yes ***or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune|dyeamount= ***Only add if it omit unless item is dyeable, must be specify the amount (grams) of dye needed***|requiredskill= * **Only add if omit unless there's is a hard skill requirement--, specify the number goes here*** skill required
}}
</pre>
Example of a non-craftable item <pre>{{itemBoxItemBoxMulti|name=Huge shod club *** defaults will default to {{PAGENAME}} ***|result=1 '''huge Huge shod club''' (15.00 kg)|creation=no ** * '=no' will result results in 'The This item can not be crafted',. Omit or leave blank to show creation steps rather than method other * creation options include are: farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique *, or "whatever you type"|improve=no *specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"|dyeable=yes *or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune|improvedyeamount=no * omit unless item is dyeable, specify the amount (grams) of dye needed
}}
</pre>
Building example with materials list:
<pre>
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence *** item is in this menu when you right click the passive item (for items like fences where there is no create menu) ***
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=*'''Iron fence'''
|skill=Masonry
|improveskill=Paving ** * to specify that improving gives another skill|improveItem=Stone bricks ** * for items like fences and walls, improves using and item and not a set of tools ***
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune|dyeamount=1234100 *specify amount of dye (grams) if dyeable
}}
</pre>
Example when action is on First right click menu:
<pre>
{{itemBox
|image=xxxxFelled_Tree.jpgpng
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down ** * Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes ** * or no, multi, useless or rune
}}
</pre>
<pre>{{itemBox|image=Felled_Tree.jpg|name=Felled Tree|active=[[Hatchet]]|passive=[[Tree Tile]]|TopMost=Cut down *** Menu option where its on the top most parent menu.***|materials=no|result=* 1 '''felled tree''' (up to 186.67 kg)|skill=woodcutting|improve=no}}}}</pre>
[[Category:Template]]
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