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Rarity system

6 bytes added, 15 August
m
→‎Notes: grammar tweak
* Rarity of [[ore]] will transfer to a [[metal lumps|metal lump]] when smelted.
* A moment of inspiration while improving has a small chance to turn an item into a rare, supreme or fantastic.
* Adding a rare material to an item with 3+ parts has a chance of 1/(#of parts ) of turning rare.
* Improving an item with a rare material has a 1/100 chance to transfer the rarity.
* Moments of inspiration (rare rolls) do not produce rare crops while harvesting, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending. It is also believed that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.
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