*Change: The modern renderer is now available on MacOS.
*Change: The action queue will now display minutes and seconds for long actions instead of just total seconds.
*Change: Moved the emote list popup to a more convenient location, below the Emotes button.
*Change: Various changes to the journal window
**You can now redeem adventure rewards (previously journal rewards) with a button below the listed adventure’s rewards.
**Added a warning popup when redeeming rewards about some of the rewards not transferring to other servers after claiming them.
**Active quest stage will now be highlighted with a different text colour.
**Quest goals that are no longer needed to complete the quest stage will now be greyed out and have the checkbox removed to indicate they’re no longer relevant.
**Journal window will now scale down properly on small game windows.
**Journal window will now properly show in the center of the screen when first opened.
*Bugfix: Fixed firepillar effect not changing tile type to lava on the new terrain renderer.
*Bugfix: Fixed the black mesh appearing randomly over terrain after traveling for some distance.
*Bugfix: Blood hit effect should no longer show on the screen randomly without actually taking damage.
*Bugfix: Swimming in caves should no longer force switch to first person camera
*Bugfix: Swap mouse buttons setting should work properly again. (To swap actions performed by left and right mouse buttons.)
*Bugfix: Camera fixes
**Fixed the camera jittering up and down randomly.
**Fixed the player character jumping up for a frame randomly.
**Fixed player shadows flickering.
===[Server Changelog]===
*Change: Kingdom regalia item changes
**All new kingdom regalia items will now have exactly 90 QL.
**All existing kingdom regalia items below 90 QL are now set to exactly 90 QL.
**All existing kingdom regalia items above 90 QL will retain their original QL.
*Bugfix: Fixed the new Flatten and Level actions not properly triggering achievements or Journal goals when the action only requires adjusting the ground a single time.
*Bugfix: Fixed the new Flatten and Level actions sometimes trying to achieve the wrong target height when some or all of the terrain involved is underwater.