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Settlement

15 bytes added, 11:30, 12 October 2006
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fixed some links
To found a settlement you must first obtain a [[deed]]. Unlike [[Item:writ of ownership|writs]], which are created by building a house, deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free [[trader]]. The price of a [[village deed]] is '''(size/10)^2''' silver. A size 5 [[homestead deed]] costs 5 silver, other sizes currently cost the same as a village.
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest settlement. Homesteads must be placed at least 20 tiles away from settlements with the '''other villages''' permission enabled, and 100 tiles away if it is disabled. Settlements can only be founded within your kingdom. On the [[Server Types | wild server]], this might require building [[guard towerGuard Tower]]s.
The settlement is centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders "outside" the outermost tiles.
== Guards and upkeep ==
Settlements are automatically protected by [[spirit guardSpirit Guard]]s. Guards can be light, medium or heavy. Changing the guard level requires the '''hire guards''' permission. If the guard level is decreased, it cannot be increased again until a week has passed.
Guards will attack aggressive monsters that enter the settlement area, as well as any character with -30 or lower reputation. Negative reputation is automatically when stealing and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.
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