1,444 bytes added,
17:38, 5 December 2006 In pursuit of comprehension
== [[Faith]] ==
''Athetist characters have (X) faith.''
* Increased by praying.
* Decreased by going against your deity's will (faithful disabled) and being noticed doing so.
* If faith drops to (X), the character becomes atheist.
JK and HoTS characters are the same.
== [[Favor]] ==
''Atheist characters have (X) favor.''
* Increased over time (cannot exceed faith).
* Decreased by casting spells (priest, champion only).
JK and HoTS characters are the same.
== [[Alignment]] ==
''Atheist characters have (X) alignment.''
* Increased by good actions (like burying human corpses).
* Decreased by evil actions (like butchering human corpses).
* If alignment drops to (X), what happens?
HoTS characters have alignment locked at -1.
== [[Reputation]] ==
* Increased over time.
* Decreased by stealing (inside a writ) and killing (non-outlaws).
* If reputation drops to 0, character becomes an outlaw.
* If reputation drops to -100, character is targeted by tower guards.
* If reputation drops to -200, character becomes HoTS and is kicked to wild server (if on home)
HoTS characters have reputation locked at 100.
Characters of different kingdom "count as outlaws" for most purposes.
== Deed reputation ==
Breaking the laws of a deed reduces your reputation on that deed. It does not affect your global reputation.
Interaction of deed guards and outlaws, deed guards and different kingdom characters?