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User:Dashiva/Politics

1,444 bytes added, 17:38, 5 December 2006
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In pursuit of comprehension

== [[Faith]] ==

''Athetist characters have (X) faith.''

* Increased by praying.
* Decreased by going against your deity's will (faithful disabled) and being noticed doing so.
* If faith drops to (X), the character becomes atheist.

JK and HoTS characters are the same.

== [[Favor]] ==

''Atheist characters have (X) favor.''

* Increased over time (cannot exceed faith).
* Decreased by casting spells (priest, champion only).

JK and HoTS characters are the same.

== [[Alignment]] ==

''Atheist characters have (X) alignment.''

* Increased by good actions (like burying human corpses).
* Decreased by evil actions (like butchering human corpses).
* If alignment drops to (X), what happens?

HoTS characters have alignment locked at -1.

== [[Reputation]] ==

* Increased over time.
* Decreased by stealing (inside a writ) and killing (non-outlaws).
* If reputation drops to 0, character becomes an outlaw.
* If reputation drops to -100, character is targeted by tower guards.
* If reputation drops to -200, character becomes HoTS and is kicked to wild server (if on home)

HoTS characters have reputation locked at 100.

Characters of different kingdom "count as outlaws" for most purposes.

== Deed reputation ==

Breaking the laws of a deed reduces your reputation on that deed. It does not affect your global reputation.

Interaction of deed guards and outlaws, deed guards and different kingdom characters?
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