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Lockpicking

12 bytes added, 18:12, 2 September 2007
Lockpicking is the skill used when picking locks with a [[lockpick]], such as [[large padlock|large]] and [[small padlock|small padlocks]] on [[large chest|chests]], [[door lock|door locks]] and [[gate lock|gate locks]].
When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house [[door lock]] or [[gate lock]], the lock stays attached. The door or gate and will remain unlocked for 10 minutes [[Time of Wurm|Wurm time]]. Examining the gate or door will reveal how much time remains.
On each attempt , regardless of lockpickingfail or success, you can break will either destroy or damage the lockpick, even when you're successful in picking the lock.
The success rate of lockpicking is effected by the quality of the [[lockpick]], the lockpicking skill and for a minor degree it's parent skill [[thievery]]. The quality also seems to affect affects the chances of the lockpick just outright breaking; however, this is unconfirmed.
High quality locks will prevent any lockpicking attempt with lockpicks that are too low in relative quality.
==Notes==
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